In BG1 and 2 while you could rest almost anywhere, there were consequences, sometimes dire. There were random encounters, some bad ones, depending in the area. I rested a few times after major combats in bad areas, and died with resulting nasty random encounters. So I would trek back to a safer area to rest...inconvenient, but more satisfying to me at least. I also went as long as I could between rests precisely because I was fearful of dying when I did rest. That creates a nice tension, and means you have to manage your resources carefully. That all seems to be absent.
I think they should at least add random encounters and mark certain areas as not restable - although instant teleport via the map (anywhere) really makes this somewhat pointless. Unless they have changed that since I last played?
Also,
1) can anyone still use scrolls - so not locked to class? That steals a lot of spell casting class uniqueness.
2) does haste work as its meant to (not stacking in odd ways or allowing actions it shouldn't)?
Last edited by booboo; 30/06/23 03:43 PM. Reason: spelling