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Now that we know the full suite of options, what characters will you make for your first playthroughs?

I’m going to start with several campaigns simultaneously.

Ash: a simple human open hand monk. This dude just wants to chill alone in his hermitage, train, and write bad poetry he’s too embarrassed to share with anybody. I don’t do evil playthroughs, so this is the file where I use all the evil characters. Ash just wants everybody to get along so they can solve their tadpole issue and he can get back to his routine, but he doesn’t trust leaving the most psychotic members of the group unsupervised at camp. Thus, he drags them out with him so he can keep an eye on them while he handles business.

Daemophon: the exact opposite of Ash. Ash is all about quiet, unpretentious minimalism. Daemophon will be as over the top as possible. A half Drow draconic sorcerer / Archfey warlock directly descended from a blue dragon and the chosen champion of Titania. He is going to be an atrociously min-maxed coffeelock and oh so extra. While he is mostly going to do good actions, it’s only out of convenience, not altruism. He does not give a fuck. He will travel with Minsc, Jaheira and Karlach but there will be an unspoken understanding that they are not his friends. They are not his peers. They are his honor guard.

Pyotyr Vashka: I’m planning a once a week multiplayer game with some people I play tabletop with and it’s going to be heavy on roleplay. My character will be a fast talking, roguish warlock with an outrageous, borderline offense, Russian accent. I’m going to be using a build I made for a solo run of EA that is all about being really good at running away from combat. I’ve told my party members I won’t go out of my way to leave them high and dry, but Pyotyr will always have an escape route and will never be in as much peril as they are.

Finally: one run with the full custom party I’ve been enjoying the most in EA.

Half-elf Druid (but now Circle of Spores)
Human Fighter (Eldritch Knight)
Dwarf Rogue (Arcane Trickster)
Tiefling Barbarian (Wildheart) (gonna kill Karlach and take her outfit)

How about everybody else?

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I am planning on making a githyanki monk with strong Wu Kong vibes, given the fact that Githyanki are of the same shredded build and have 1+ ape index about them. Haven't decided on the subclass yet, but I won't go unarmed for sure and will probably stick with the quarterstaff. I'd travel with Laezel and try to expose her views on the Faerun as plain and short-sighted, trying to learn from the world and its inhabitants. Yet still, I'd most likely follow the creche path.

Another idea is a wood elf champion with a druid initiate and a thorn-whip, I am really digging the psyonic pull the fighters get in the game but once/short rest is not enough for me, so I wanted to combine thorn whip with some of the full martial classes with access to dual weapon FS. The only new one seems to be a champion, so... would give this character strong mesoamerican vibes and try sticking with the CN alignment.


Originally Posted by Warlocke
Pyotyr Vashka: I’m planning a once a week multiplayer game with some people I play tabletop with and it’s going to be heavy on roleplay. My character will be a fast talking, roguish warlock with an outrageous, borderline offense, Russian accent.


Haha, as a Russian, I can see you tried to incorporate some flavor into the name as well. I don't know if you meant for it to sound Russian, but it feels more like a Baltic or Eastern European name.

Last edited by neprostoman; 30/06/23 05:12 PM. Reason: typo
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I think my first playthrough will be a half-orc barb who sees Laezel as a natural leader he wants to follow. I'm particularly interested in seeing where the creche story line goes.

I like OP's idea of starting multiple runs simultaneously, and bouncing between them. I guess the others I would do would be a Duergar monk and take the Minthara path, and then a Halsin path with a Dragonborn Spore Druid.

Really looking forward to trying on all the new classes and races, especially seeing the dialog reactions for Dragonborn and Half Orc.

I'm still in full squee mode from yesterday's update.

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Originally Posted by Warlocke
Ash just wants everybody to get along so they can solve their tadpole issue and he can get back to his routine, but he doesn’t trust leaving the most psychotic members of the group unsupervised at camp. Thus, he drags them out with him so he can keep an eye on them while he handles business.

lol laugh this is amazing)))

I'm gonna play a Half-Drow (he is the result of Charname-Viconia romance..lol), as for class - I absolutely love playing cautious, stealthy types, so he's gonna be a charismatic Thief.

I also contemplated Shadow Monk and Gloomstalker, but those kinda "force' you to bring Astarion as a dedicated locksmith. And I hate the guy...

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Originally Posted by colinl8
...and then a Halsin path with a Dragonborn Spore Druid.

Just several days ago I thought that druid might be the least wanted class for a dragonborn since you turn a literal DRAGON descendant into a generic beast laugh

But spore druid changes things a bit, I agree that it seems like a cool race/class combo!

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Originally Posted by neprostoman
I am planning on making a githyanki monk with strong Wu Kong vibes

Nice. I like it. Monk is one of my favorite classes and open hand is the only subclass from the three available that I haven’t tried, which is why I’m picking that. Might fit for this character too. Melding into shadows or being a fire bender is cool and all, but sometimes it’s great just to be a straight martial artist who punches dragons in the face.

And I’m actually happy to hear that Pyotyr’s name isn’t quite Russian. He is such a caricature cartoon character as it is, and the accent I do isn’t a good Russian accent, just a big Russian accent, so it fits.

Originally Posted by colinl8
I think my first playthrough will be a half-orc barb who sees Laezel as a natural leader he wants to follow. I'm particularly interested in seeing where the creche story line goes.

I actually really like the idea of an RPG where the protagonist isn’t the party leader. I was wondering why nobody ever tried it and then I replayed Final Fantasy X and realized that Square did exactly that with Tidus, who never becomes the party leader.

I’m going to do something similar with Ash. Partially because he will have low charisma but also because it will make sense for him to let Gale or Wyll take the lead in conversation because he doesn’t want to make waves.

Originally Posted by ladydub
lol laugh this is amazing)))

I'm gonna play a Half-Drow (he is the result of Charname-Viconia romance..lol), as for class - I absolutely love playing cautious, stealthy types, so he's gonna be a charismatic Thief.

Thanks! I’m actually looking forward to the group disfunction. Ash will always be doing the moral and ethical thing while having companions not at all in step with him. I’m here for the inter-party drama.

Originally I was going to make one of my characters a descendant of my bhaalspawn, but that would make Jaheira his mom and I don’t think that will work. Plus, I’m not sure how the game will be handling CHARNAME and if Abdel Adrian (🤮) is going to be acknowledged, so I’ve just resigned myself to having BG3 be a completely separate continuity from my headcanon BG1 and 2 protagonist.

Last edited by Warlocke; 30/06/23 06:01 PM.
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I've been bouncing back and forth between having a gnome wizard or a wood elf ranger for my first play through.

Now that a few more options have appeared, I'm thinking Druergar Gloomstalker Ranger. That druergar magic and ability to use 2H axes along with the ranger damage adds. It sounds fun.

Half-Orc necro-wizard has some appeal too.

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Every RPG i ever played, i allways started with same character:
Elf (dark if possible, so Drow around here) Female Rogue, named Fanaszun ...
True Neutral ... Criminal background ... Blade Dancer subclass (or something close), or straight forward Assassin.
I think she would go with Gale, Shadowheart and Karlach ...
Picking Tieflings over Goblins.
Refusing tadpole powers.

But as i started to play BG-3 i have found a group for virtual TTRPG ...
Where i created Wizard named Tav (inspiration is clear i believe laugh ) ... who as story was going on actually became GOO Warlock. smile
So ... im quite tempted to continue his story. laugh

And im certainly looking forward to my almost full custom party of 4 Githyanki ...
(yes i know playing with same races is not recomended, especialy with race that dont have Darkvision smile )
Lae'zel, Quin'zel (Draconic Sorcerer), Rapun'zel (Hunter Ranger) and Jeff (Vlaakith Cleric). laugh


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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Originally Posted by Eagle Pursuit
I've been bouncing back and forth between having a gnome wizard or a wood elf ranger for my first play through.

Now that a few more options have appeared, I'm thinking Druergar Gloomstalker Ranger. That druergar magic and ability to use 2H axes along with the ranger damage adds. It sounds fun.

Half-Orc necro-wizard has some appeal too.

Half-orc necro sounds really neat. I do love unconventional race and class combos. I’ll take flavor over synergy any day.

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Darth Mayrina
I will play an alternate universe version of Mayrina, where she took the hag's deal, but upon realizing that her husband can't be brought back from the dead, she demanded to be taught magic.
Darth Mayrina will be an Archfey warlock traveling in alternate universes trying (and mostly failing) to rectify her own past, and she suddenly finds herself upon the nautaloid where she is implanted with a tadpole.

I know, it's a bit out there, but I like it. Also, she will romance daddy Halsin, to find a place of love, forgiveness, and comfort in a cruel, and uncaring world.

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Originally Posted by RagnarokCzD
Lae'zel, Quin'zel (Draconic Sorcerer), Rapun'zel (Hunter Ranger) and Jeff (Vlaakith Cleric). laugh

If you don't post lots of screen shots from dialog with this group, you'll be letting a lot of people down!

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Originally Posted by Brewman
Darth Mayrina will be an Archfey warlock traveling in alternate universes trying (and mostly failing) to rectify her own past, and she suddenly finds herself upon the nautaloid where she is implanted with a tadpole.

I freaking love it! What will the situation be when Darth Mayrina encounters Ethyl in the grove? Or when she encounters Mayrina in the teahouse?

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Originally Posted by colinl8
Originally Posted by Brewman
Darth Mayrina will be an Archfey warlock traveling in alternate universes trying (and mostly failing) to rectify her own past, and she suddenly finds herself upon the nautaloid where she is implanted with a tadpole.

I freaking love it! What will the situation be when Darth Mayrina encounters Ethyl in the grove? Or when she encounters Mayrina in the teahouse?
Naturally, she will attempt to save her brothers and herself. We will have to see if she succeeds wink

Last edited by Brewman; 30/06/23 06:23 PM.
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Originally Posted by Brewman
Originally Posted by colinl8
Originally Posted by Brewman
Darth Mayrina will be an Archfey warlock traveling in alternate universes trying (and mostly failing) to rectify her own past, and she suddenly finds herself upon the nautaloid where she is implanted with a tadpole.

I freaking love it! What will the situation be when Darth Mayrina encounters Ethyl in the grove? Or when she encounters Mayrina in the teahouse?
Naturally, she will attempt to save her brothers and herself. We will have to see if she succeeds wink

Is there a way to save the brothers?

Actually, I remember I did once- I knocked them unconscious so they couldn’t suicide their way into the hag’s bog. I don’t think the quest really acknowledged my good(?) deed.

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Originally Posted by Warlocke
Actually, I remember I did once- I knocked them unconscious so they couldn’t suicide their way into the hag’s bog. I don’t think the quest really acknowledged my good(?) deed.

Ooh, that's really interesting. Since it's pretty clear that the teahouse isn't the last we'll see of hags, there could be some interesting possibilities for interacting with the brothers in the city if/when we meet back up with the de-masked mask.

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Originally Posted by Warlocke
Originally Posted by Brewman
Originally Posted by colinl8
Originally Posted by Brewman
Darth Mayrina will be an Archfey warlock traveling in alternate universes trying (and mostly failing) to rectify her own past, and she suddenly finds herself upon the nautaloid where she is implanted with a tadpole.

I freaking love it! What will the situation be when Darth Mayrina encounters Ethyl in the grove? Or when she encounters Mayrina in the teahouse?
Naturally, she will attempt to save her brothers and herself. We will have to see if she succeeds wink

Is there a way to save the brothers?

Actually, I remember I did once- I knocked them unconscious so they couldn’t suicide their way into the hag’s bog. I don’t think the quest really acknowledged my good(?) deed.
I'm pretty sure that the full version of the game will provide us with options.

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I think you can save them if you get special dialogue as a sorcerer or ranger. You can convince them to let you deal with the matter. But I played sorcerer 2 patches back and I am not 100% sure.

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Wizard... might find a mod to learn all spells to go down the Theurgh path... just enjoy colecting books, lore and spells

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Barbarian. Need ... to ... channel ... rage.

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Rolls D20….. [01]. 🤦‍♂️🤷🏻‍♂️. No clue to many options at the buffet!

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