A Green Dragonborn Moon Druid with a fascination for the less natural, but still living, creatures of Faerun. Monstrosities, Aberrations, etc. He has long been intrigued by the history of his own people and their relationship to their new homeworld, as Dragonborn are actually from another world entirely. After reconciling his druidic teachings with the fact that his people aren't naturally native to this world he developed a strong sense of empathy for other living things that were brought into this world through unnatural means and hopes to find a way to better integrate the less destructive ones into the world so they don't need to be completely exterminated to preserve the world's natural state.

His relationship with the tadpole will be interesting. He'll absolutely want to study it and might be less inclined to try and kill it once he understands it won't kill him. Being able to turn into an Owlbear will also be incredibly thematically appropriate for him.


After that, I'll likely play my Gold Dragonborn Fighter/Archfey Blade Warlock. He's a shady mercenary that got trapped in the Feywild and had to make a deal with a Fairy Princess to escape. She treats him like a child might treat their favorite toy, forcing him to play the role of the knight in shining armor lest he gets stripped of his newfound abilities. That one could be fun as the mercenary is closer to evil alignment than good, but he has to publically do good deeds to keep his patron happy.


Then I want to do a full run as Gehk, my Githyanki STRanger. Gloomstalker looks like the perfect choice for him. He's a Githyanki Astral Pirate who gets picked up by the Mind Flayers during one of his raids in the Material Realm. He's very much an evil character, so I'll get to do a proper evil run as him.


I also want to do a playthrough as my Half-Orc Barbarian/Moon Druid multi-class. He's a bit more of a traditional druid who seeks to maintain a balance between the wild and civilized worlds. He looks dangerous, but in reality, his a big ol' softie who believes that strength is measured in how much you can do for others, not how much violence you can do to them.


Some of these will probably be used in multi-player campaigns. Probably the two multi-classes. We'll see.