I would not have minded a party lock. By the end of Act 1 the party could be a tightly knit group of heroes/monsters kept together by shared acts of bravery, villany, selflessness, greed, choices of "lesser evil" etc. that it does not wish to add have new members - as "none are worthy" or "are a security risk, not sharing the same atrocities" as the "in crowd".
But as actions have consequences - "play stuopid games, win stupid prizes" - Origins/Companions not wishing to pee on you if you were on fire due to what you did, or did not do, in Act 1, should limit the field anyway.
Wiping out the Tieflings and (non Shadow?) Druids should eliminate cooperation with Jaheira and Minsc - I'd be dissapointed if it didn't.

Last edited by Buba68; 01/07/23 03:33 PM.