Originally Posted by RagnarokCzD
There is old saying in czech ...
Ask me anything you want, anything i want i may answer. smile

In France, there was once a famous exchange between a journalist and a politician. The journalist posed a question. The politician replied off-topic. The journalist then said "that's not the question that was asked". The polician replied "perhaps it wasn't the question but that's my answer". I feel it's very much in the same vein.


Originally Posted by RagnarokCzD
And so, since Larian didnt promised us any AMA in this PFH, but its probably our last chance to some mutual comunication ...
I just thought why dont ask some questions?

That's a good idea. Somehow. Potentially.

I was thinking of opening a similar thread, should Larian announce that they would hold a Q&A. So that we can compile and organise our questions, before the Q&A is held. But I didn't think of opening similar a thread for the incoming PFH. I mean, it's not clear that Larian is planning, to any significant extent, to use the PFH in order to inform players about what they want to hear about the most (as opposed to using the PFH to keep building player anticipation and get media coverage). But if they are, and if they are working from a list of recurrent questions they've consolidated at some point in the past, it could be a good thing for them to have recent data from us. And that reminds me that I have a couple of other questions I wanted to ask Larian.


Anyway, as far as this thread's topic is concerned, I was initially about to say that, frankly, I am not particularly anticipating Panel From Hell 8, and I have little interest in what exactly Larian will choose to reveal and what they'll choose to keep SeCr3t.


But hey, now that I'm here, I might as well list some features and specifications of the game that, in my opinion, would be nice to communicate to players and prospective buyers by now. Or, at the very least, things I'd like to know about. No particular order.


  • How will conversation cutscenes handle the fact that we are adventuring as a party ?

    This question is certainly not exclusive to Mutli-Player mode, although MP brings its own specificities. Even in Single-Player mode, we are adventuring as a party.

    So, will the player(s) be able to choose which party member attempts an Ability Checks ? Will Passive Ability Checks (e.g. History, Religion, etc, to get extra info) be rolled by all the nearby party members ? In short, will get to feel like we are a party during a conversations ? And will building a balanced party make everything easier, from combat to conversations (as one of the loading screens claims) ?

  • Will verticality be improved, especially in the case of Fly ?

    Will we see flying creatures hovering a bit more than 1m above ground ? And more importantly, for interesting combat purposes, will melee creatures be able to melee attack a creature with the Flying condition ?

  • Will the party control scheme be improved ?

    And in particular, will PC players have a control scheme more adapted to Keyboard+Mouse ? (The current control scheme feels like it is the console/game controller one.)

  • Will the camera controls be improved ?

  • Will the inventory and trading UIs be improved ?

  • Origins Characters, Companions and Mercernaries : how do these work ?

    The concept Origin Characters is explained in the FAQ, and is well understood by now, I think. From PFH 7, it seems that we'll get Companions that are not Origin Characters. Mercernaries have been mentionned by name, but how do these work ?

  • How does the Camp work ?

    This contains several sub-questions.

    How will Long Rests be handled ? Can it be spammed from anywhere ? Can we always teleport to Camp ? Does the world react to a night passing (e.g. enemies in a stronghold replacing killed sentinels and increasing security/alertness, or become hostile to the party) ?

    How will companion's relationships and camp scenes be tied to Long Rests ? How will the inconsistency between the urgency of the tadpole situation and the game's incentives to rest often be addressed ?

  • How many Companions will be available ?

    Regardless of whether they're Origin Characters.

  • What will be the available Races, Classes, Subclasses, and Multiclassing options ? What will max level be ? What are the Classes of the Companions ?

    This one is for the players who want to plan their party composition before starting their first playthrough.

  • How will Stealth work ?

    Namely, was what we saw of the Stealth mechanics in Early Access indicative of how it will work in the release version, or was it mostly placeholder design ?

  • What will be the disk space requirement ?

  • Will the spell Spiritual Weapon be in the game ?



PS : had to edit the questions a bit, as some answers were provided by Larian very recently.