After the last reveal, i will rephrase my questions

1) Will you show us some plate armor variety in models? The game is huge, with immense cimenatic length in hours, and dialogues, along with a lot of depth. I would also assume that there is equal depth in character gear options, and aesthetics variety.

2) Now that Hexblade is out, how will the Bladelock work? Will Eldritch Smite invocation be included? Will Pact of the Blade Warlock get some buffs to compensate for its weakness in melee, like you did with other subclasses?

3) Will multiclassing work the same as in tabletop?

4) Is there customization for gear? For example, can you alter an items appearance? Can you alter its color? Thinking more about armor in this one.

5) Is stat rolling instead of point buy available?

6) Every origin character has something spectacular about their backround, and it almost always involves gameplay as well. Gale has the artifact on his chest, Karlach the infernal machine, Wyll the interaction with his patron, Astarion gets vampire bites, and i'm sure there is more about ther others, and it gives them an edge. Why would you play a rogue, if you can have a vampire rogue that gets bonus from biting? What is Tav's, the custom origin character, unique trait and story? Do we get a cool ability or rp feature as well, or are we left behind like in DOS2 with the excuse "you get a blank slate character"? I would really want to see something unique for custom origin characters as well, like the origins have. I don't want to see Tav "poorer", either mechanically or roleplaying wise.