I agree with neprostoman that there's plenty of evidence that Larian have listened to feedback from early access. I'm sure each of us will end up wishing that they'd listened to and incorporated our own personal preferences on a number of points, but of course they need to balance the preferences of lots of different players in addition to making a game that they actually want to make.

When it comes to responding more to people who have some positive things to say about the game already, to be honest I think that beyond a certain point that just makes sense. Folk who have huge problems with lots of fundamental aspects of Larian's vision for the game are probably not going to buy or enjoy the game no matter what they do, whereas listening to folk who like some things but want changes to others has more chance of increasing the enjoyment of people who are actually going to play it. In an ideal world, they'd be able to make the game better for folk who already find positives at the same time as addressing some of the factors that are putting off others. But as they'd need to do the latter without wrecking what other folk like about the game, it doesn't sound straightforward to me. Plus, however much some of us might not buy into Larian's game design approach, I'd hope we can accept that it would be unreasonable to expect any studio to abandon their own vision to make a game designed by committee.

I'm still pretty confident Larian will have at least tried to expand the market for the game by making changes in response to deeper criticisms where they can without compromising other stuff. But whether that is or could be enough to convert the true sceptics I doubt!


"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"