Originally Posted by Lyelle
Originally Posted by The Red Queen
Plus, however much some of us might not buy into Larian's game design approach, I'd hope we can accept that it would be unreasonable to expect any studio to abandon their own vision to make a game designed by committee.

I wouldn't want for any studio to abandon their own vision of a game, either. It is their project, their vision, after all, and I would never expect from a studio to completely change their approach to a game just because I don't happen to like it (As everyone might have noticed in the past years, I do like Baldur's Gate 3,
very much 😉).

Please notice that I am talking about "completely changing" a game, not about changing some individual things.

I think trying to create a game that everyone likes leads to a game that leaves everyone indifferent, I think it is important to stay true to one's own style. Some will like it, some will not, and that's ok. There are so many games out there that I am sure everyone can find something that they really like.

I also think Larian has listened to our feedback, a lot of things have changed during early access. One major aspect that had been changed due to feedback, for example, is that our party won't be locked after Act 1 (and I am very glad about that).

I don't say that everything is perfect for me, either. I hope Mage Hand will be more useful, and functioning the way it does in TTRPGs on full release, for example.

All of this, for sure. Also, it's worth considering that what feedback can be useful for in EA is very different from what it can be useful for post-release.

In EA, it's reasonable to make major changes to UI, systems, etc., but once the game is released, those things are going to be more or less etched in stone. Some minor tweaks might be forthcoming if there are major issues that need correcting, but I think post-release, the most likely changes, and what's worth giving feedback about, are going to be quality of life issues, small UI tweaks, etc. Harping on about (eg) shove as a bonus action post-release is just wasting your breath.