Originally Posted by Flooter
Originally Posted by JandK
The thing is, I don't have those issues. I mean, I honestly feel like people are exaggerating sooooooo much.
Maybe you’re right. Maybe I’m experiencing memory bias, or maybe playing with a low-end computer changes things drasticaly. I’ve been trying to think of a single issue to explain my movement woes; I think avahZ Darkwood stumbled upon the core of the issue.

Originally Posted by avahZ Darkwood
Also, there is an imput delay. I click a spot to go to and my main PC goes but then after a second or so the others follow, messing up any natural flow to setting up or just moving the group. Group should move as one when chained.
This is the problem. There are essentially 2 kinds of movements in BG3 :
- long treks between combat arenas where you need the party to move as one, lest 3/4th stays too far behind to meaningfuly do anything on turn 1 of combat;
- snappy movement within arenas to talk to PCs, gather loot and generally interact with the world. In this case, you want the party to give Tav a bunch of leeway. Elsewise, they start running in circles whenever Tav adjusts her position slightly.

All of BG3’s most problematic systems seem to have this in common. They need to function in 2 different situations, but can only be properly calibrated for 1.

Actually I don’t think we need everyone in tight formation moving round the map at all. We only need them in position for the first round of combat.

I’d have thought they could have improved pathfinding round the environment to keep everyone closer by now. If that’s harder to program than it sounds, the simpler solution would probably be for everyone chained together to just move up when combat is initiated instead of suddenly being rooted to the spot.

If they wanted to go one further, there could be an configurable formation where they move to assigned position as best as the terrain allows. Possibly even if you’re controlling a squishy mage, they could take a couple of steps back while your fighters stand in front.

Just a little bit of positioning before the first combat turn.

Last edited by Dagless; 02/07/23 09:22 PM.