Originally Posted by FrostyFardragon
Originally Posted by neprostoman
I am still interested in your suggestions to my sub-optimal setup. I am not aiming for power gaming, see.
It's not a matter of power gaming, it a matter of not completely sucking. A GNOME would be better! You cannot make a STR monk work with 5e rules. Your AC will be too low and you will die.

STR: useless to monk
INT: useless to monk
Armour Proficiency: useless to monk
Weapon Proficiencies: almost useless to monk

The least horrible stat distribution you can get is 10 15 15 9 15 8

Hm, armor proficiencies don't seem useless tbh, at least on paper.

What if I go with gith monk, but abandon Martial Arts and Unarmed Movement in favor of Heavy Armor and Shield. I know, heavy armor doesn't go very well with infiltration, but it kinda rings with 'githyanki way of infiltration', so I'd still go with the shadow monk. smile

What I am planning is:
- Set initial stats as 17 (STR), 8 (DEX), 15 (CON), 12 (INT), 12 (WIS), 10 (CHA) after the racial bonus applies
- Take Heavily Armored at level 4, boosting STR to 18 and solving the AC problem
- Take Heavy Armor Master at level 8, boosting STR to 19
- Take ASI at level 12, boosting STR to 20 and CON to 16

This way I am losing on two things: the possibility to use my BA for the unarmed strike and mobility from the Unarmed Movement. However, the lack of moment will be compensated by the huge jumps and those would at the same time occupy the BA. And all the other monk features are perfectly usable. What do you think?

Last edited by neprostoman; 04/07/23 12:02 AM.