No guilds = FAIL.
Guilds offer entertainment and camaraderie that the game alone can not produce. Replayability is the essence of any game... and guilds specialize in this. It should be of tremendous value to Larian.
I see this as a major oversight.
Aside from why, how would you even implement guilds in a game like this?
Also, who would this be for? Characters are tied to specific game files, there is no central hub for people to hang out in, and most people who play this game will play it once and that’s it (as that’s how most people play most games). Among people who play this game multiplayer, many will be playing it with friends they know. So the percentage of people who will be playing this game regularly and continuously and will be looking for people to play it with is going to be only a fraction of the player base.