I think what you may not be seeing is that you'll be missing out on a lot of flavour too. Having seen a monk in action I feel like the highlights of the class are:
- Having enough movement speed and wall-running to move anywhere you want as you please
- A million lightning-fast punches and jabs per turn
- Face off against a dragon in your undergarments because weapons and armor are for dummies
- Sprint to the enemy mage hiding in the backline, punch them three times, stun them for a round and sprint back to your party like it's nothing
- Edit: Almost forgot - leaping down a 100-foot chasm without feather fall or running up a 50-foot tall wall and then jumping down on the other side because you can
By building around Strength, heavy armour and shields, you will be missing out on ALL of the above. Maybe that's fine if you're okay with that, but you won't have the true 'monk experience' imo.
This is true! In the tabletop I wouldn't go for it, but I think BG3 will put limitations on unarmed movement and there won't be any wall-running or water-running shenanigans in the game. Slow Fall should work with armor, shouldn't it? Also, I had a small brain fart tbh, shield proficiency would not be available to gith monk, so my best bet is going for the greatsword aka silver sword for flavor. As I've written above, I wanted to combine two desired tropes in a single run, because my time would be short after the game releases. Thats why all the bother. Thanks everyone for advice, BTW!