Originally Posted by Lotus Noctus
As for the resurrection scrolls... These are also the first items I sell in BG 3, if you do not need them for certain quests. Reloading and Withers make them largely obsolete anyway.

Well, the big part of their uselessness is the current difficulty of the game. We now know that more challenging ones are coming and those can drastically increase their value. BTW, I didn't quite catch your drift - do you think the abundance of the item is good or bad in the environment where you never use it?

In my book, when the item is good, it needs to be rare, and when the item is trash, it needs to be present in bigger numbers. So there are some overlapping issues here with the res scrolls being trash and those are Withers and infinite long rests. Withers makes resurrection scrolls look useless and vice versa, I can't put my head around Withers' resurrecting capabilities in the first place... If these two ways of resurrecting want to coexist and be both useful, there needs to be a change. For example, Withers could just become a resurrection scroll merchant only, while the cost of such scrolls can be increased tenfold and their presence in the world cut. The inclusion of difficulty modes inclines that the game is aiming for the challenge as much as for the story and exploration.

TLDR, what I am saying is:
- between the abundance of resurrection scrolls, Withers and infinite long rests there is no challenge.
- the universal availability to skills like SWTD and Guidance hurts exploration, story and replayability