Hey Flooter, this is a good point and a fresh perspective, yet there is something that still doesn't add up:
The Amulet solves that neatly. However, player freedom means that they're not guaranteed to find the amulet. So in places where the designers fear that players might murder plot points, they'll place a scroll of speak with dead in a nearby chest.
This basically means that there is no need for the existence of such thing as the Amulet of the Lost Voices, at least in its current form. If this spell is necessary for pushing through the story points, then scrolls would suffice. Once again, I see the issue in the
simultaneous existence of the amulet
and the sheer abundance of these scrolls. Why do you think I have 10 scrolls in my backpack by the end of EA? Because I didn't need to use them, I had the amulet. See? The least good they can do is restrict the spell to being 'once per long rest'.