Originally Posted by RagnarokCzD
Originally Posted by JackTheReaper
According to the PhB, when you roll the dice for the damage a certain spell will make you just add the INT modifier in that case.

Example: Firebolt can do from 1 to 10 Damage -> If you get a damage roll of 3 and your INT modifier is +4, you´ll end up making 7 points of damage.

This means that your maximun INT modifier, depending if you can´t go higher that 20 for the stats with extra objects, will be +5 damage, which at 10th level seems pretty miserable to be honest :S
Oh yes, i understand this ...

Question is how will the game handle it, since in PnP version ... you roll your Fireball damage just once and then all enemies get that (or half if they are resistant, or sucess on saving throw ... or quarter i think if they have both).
BUT!
In BG-3 damage roll is counted for each target his separately ... wich makes no difference, if that Int bonus will be counted for each, as it should be ... but makes it so weak, it would be basicaly nothing if only one gets it, since the description says "one damage roll".

And i quite honestly dont understand how it works with Magic Missiles, or Scorching Ray works ...
How do you pick wich missile/ray gets the boost? Or every gets one?
Bcs if that is so, then this is huge since it basicaly double dmg of Magic Missiles. O_o
The PhB implementation should be a single roll plus the INT modifier for each spell individually, no matter the number of objetives (magic missiles/scorching rays). But, if it´s implemented in a way that the dice is rolled for every objetive, then the INT modifier i understand that should be applied for each one of those rolls, which i don´t see it a bad implementation either, as each enemy can be more or less aware of their surroundings during combat and/or worse positioned between each other, to have more or less "protection" which makes sense.

Last edited by JackTheReaper; 05/07/23 12:08 PM.