One of the many things I love about Larian is that they have basically done away with the hackneyed trope of the typical dungeon - with long perfect corridors that go endlessly in various directions - all built with the precision of a battalion of master Masons - for no reason whatsoever.

I mean, they were great for what they were when the graphic requirements wouldn't really let you build out a proper Dungeon (See Ultima I through V). It works if you don't ask why it was built. Like Raiders of the Lost Ark - I mean who built that temple he broke into at the start?

[video:youtube]
[/video]

It's one of the first things I noticed and loved about Vanilla WoW - they built out these fortresses and strongholds and lairs that were bespoke and finely crafted parts of the world, that happened to be essentially dungeons.

Larian does the same stuff, and I really love it.

Originally Posted by The Red Queen
If you held a gun to my head, then I guess I'd call the following dungeon-equivalents in BG3 EA: Grymforge, Ethel's Lair, Ancient Ruins/Crypt, Goblin Camp/Shattered Sanctum, Zhentarim Hideout (maybe?), Arcane Tower, Spider Cave.

I can see the arguments for encompassing more or less in the definition, but that's my stake in the ground.

Yeah, that sounds about right.

Last edited by Blackheifer; 05/07/23 05:11 PM.

Blackheifer