Imo, and as others have said: racial abilities should be more defining if we're going to completely remove racial ASIs.

E.g.,
  • Powerful Build (Orcs) should grant Advantage to Athletics checks (i.e., Grapple, Shove) and +PB to damage when using melee weapons. Not the totally lame: "your carrying capacity doubles"...
  • Dwarves are pretty good already. Resistance to poison, stonecunning, and possible +1 HP/level are all solid character-defining features. Perhaps they should get Advantage in *all* Con STs, and *all* subraces should get +1 HP/level.
  • Elves should get a bonus to Dex (maybe just acrobatic) checks and a +PB bonus to damage when using ranged or finesse weapons (& spells?).
  • Gnomes are also pretty good. Adv on all mental STs is perfect for a "more cunning" race. Perhaps they could get a +1 to the Save DC of their spells and/or certain int & wis checks...
  • Tieflings should get more unique (non-spell) features relating to their heritage/blood/demonic features. Using blood to empower spells, moving their shadow or making their eyes glow red to Intimidate enemies, etc.
  • Small Races should get at the very least get Disadvantage on contested Athletics checks against larger creatures, and maybe a penalty to damage on melee & thrown weapons in exchange for +1 AC.


The above would retain the notable differences between the races (an Orc always does more damage/is more effective in melee than a Human) while still allowing for them to have the same stats and be effective at any class. Importantly, these racial abilities *shouldn't* be easily made redundant by class abilities or simply be "you know X spell."

* Optionally, replace any instances of "Advantage" with "Expertise" or "+ X bonus."