Originally Posted by Staden
And by doing so the game loses a lot of flavor, just to please the minmaxers who come with terrible excuses for why all races should be the same mechanically.

Agreed. And numbers are boring is a strange claim to make while promoting PF2 - mathfinder is absurdly crunchy!


I'd add that when people come up with substitutes for species wide traits they almost inevitably substitute colonial stereotypes for that missing flavor. I'm just going to eliminate orcs from from my homebrew campaign so I don't have to deal with people drawing on stereotypes of oppressed nomadic peoples.

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I think Pathfinder 2e does it right, offering each ancestry(their term for races) a selection of racial feats that they can choose from every handful of levels.

I mean that's fine but it really a wish for a PF2 game, no? 5e decided to move away from feats and to return to something that resembled the 1-2e system. (Which I liked for many, many reasons) Of course 5e it was designed to be played fans of all editions so there are some feats in the game but feats are side dishes - scores are the main meal.

I wouldn't oppose implementing some interesting feats but even then I would prefer that the ASI system remain in place.
Originally Posted by Sangsang2
Everything about this is just horrible, I'm sorry. It only leads to an unfun and unimaginative experience where every race is nothing but a stereotype of itself.

There's a difference between type and stereotype. And I would argue - quite strenuously - that Golorian relies more on cultural stereotypes than does Faerun. This not say the Forgotten Realms isn't guilty of the same (please, please delete Matizca from the setting) but Golorian is magnitudes worse.