There will also be magical weapons for monks too, though. A monk with a quarterstaff + 3 is doing 4d8 +26 for their flurries as opposed to 4d6 +16 with a greatsword +3.

But there is no need to belabor the point. Despite pointing out the flaws in this build, I’m actually all for oddball, unoptimized characters. From the “what character will you build” thread I made, it’s pretty clear lots of people are planning out multi-class characters that will be less effective than just a single class character. In spirit, this really isn’t any different. Also, the idea of a shadow monk (basically a ninja) who just strides out of the shadows fully armored and stands his ground is pretty amusing, at least.

Whatever you choose, I hope you enjoy your Gith-fu warrior.