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Originally Posted by Llengrath
but another way to look at it is they made an entire origin about being a normal person with a dark and sinister inner voice which they can either resist or give in to in a game about being a normal person with a dark and sinister inner voice which they can either resist or give in to. You now have the tadpole/Absolute/dream person(?) and whatever is the Urge's inner voice serving a very similar purpose and following a very similar pattern (resist the 'evil' urges or give in to them).

Great point. What happens if you choose to give into both the tadpole and the 'dark urge'? Do you end up as an Illithid with a dark urge or as a dark urge with tentacles?

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I mean, it was good, riiiiight? Some classic Larian cringe with a lot of passion and damn aren't they looking a bit tired? Such a long journey... All this to give us the game to explore for years... I dunno.. I've already read some complaints and had a sad smile on my face. Hope everyone can find something that moves them, in this project. Peace!

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Originally Posted by Boblawblah
Originally Posted by colinl8
Wyll? Wants to be a hero, but has a dark side
Gale? Wants to see good things happen rather than bad, but has a dark side.
Shaddowheart? Self interested with a dark side, but doesn't want to get involved at all if it can be helped.

What are you looking for in companions? A bunch of gung-ho do-gooders who are free from character flaws?

Astarion, a vampire with a dark side..
Lae'zel, a gith with a dark side (okay, that was redundant)
Karlach, a warrior with a heart of gold but a dark side

When literally every origin has a dark side/haunted past/some sort of crazy dark backstory, it can start to feel a bit samey especially if you enjoy more traditionally heroic characters.

Oh, and the single Tav origin? A literal serial killer. dark side and all.


You mean like a wise sagely elf, who was full of conviction and temperance, but was still very interesting.

Not in Larian's world.

Last edited by Grizzmyt; 07/07/23 08:59 PM.
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Originally Posted by Warlocke
Originally Posted by Lyelle
A quick (and maybe stupid) question: would it be ok if I'll write my personal feedback for this panel in an own thread and not this one?

I realized in the last couple of days that it's very hard for me to keep up with the course of discussions, and that it's also quite difficult for me to truly express my own thoughts on something while being in the midst of (sometimes heated) debates.

Other posters have made their own threads for in depth feedback on PFHs before and it was fine. If you have a lot to write that is probably better than posting it here.

Thank you for your reply, Warlocke!
It takes me so long to write a post in English that by the time I'm finished, the discussion has already moved on to entirely different topics. If I try to write faster, I'll make more mistakes, I realize my post was unclear, or not really expressing what I wanted to say. I just need some time to gather my thoughts and translate everything.

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Originally Posted by Beechams
Originally Posted by Llengrath
but another way to look at it is they made an entire origin about being a normal person with a dark and sinister inner voice which they can either resist or give in to in a game about being a normal person with a dark and sinister inner voice which they can either resist or give in to. You now have the tadpole/Absolute/dream person(?) and whatever is the Urge's inner voice serving a very similar purpose and following a very similar pattern (resist the 'evil' urges or give in to them).

Great point. What happens if you choose to give into both the tadpole and the 'dark urge'? Do you end up as an Illithid with a dark urge or as a dark urge with tentacles?
Maybe your edginess meter will overflow to negative infinity similar to Nuclear Gandhi's peacefulness in Civ 1 and you'll become a living saint?

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Originally Posted by Llengrath
Maybe your edginess meter will overflow to negative infinity similar to Nuclear Gandhi's peacefulness in Civ 1 and you'll become a living saint?

Phahaha, that was gooood! or tha game just crashes, an equal possibility...

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Originally Posted by Beechams
Originally Posted by Llengrath
but another way to look at it is they made an entire origin about being a normal person with a dark and sinister inner voice which they can either resist or give in to in a game about being a normal person with a dark and sinister inner voice which they can either resist or give in to. You now have the tadpole/Absolute/dream person(?) and whatever is the Urge's inner voice serving a very similar purpose and following a very similar pattern (resist the 'evil' urges or give in to them).

Great point. What happens if you choose to give into both the tadpole and the 'dark urge'? Do you end up as an Illithid with a dark urge or as a dark urge with tentacles?

What if they are related?

I begin to think that the Dark Urge is for those who want to explore a darker story. Those who would not enjoy going that dark can go for the vanilla Tav. It makes sense that the Dark Urge is not the default experience as some people like to play more heroic characters.

Last edited by Scales & Fangs; 07/07/23 09:06 PM.
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Originally Posted by Scales & Fangs
What if they are related?

So, on top of the bestiality with Halsin you are saying that there maybe incest also?

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Originally Posted by Beechams
Originally Posted by Scales & Fangs
What if they are related?

So, on top of the bestiality with Halsin you are saying that there maybe incest also?
pls

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Originally Posted by Beechams
Originally Posted by Scales & Fangs
What if they are related?

So, on top of the bestiality with Halsin you are saying that there maybe incest also?

Hmm, where there are drow, incest and debauchery is cannon. Question is how much.

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Originally Posted by Lyelle
Originally Posted by Warlocke
Originally Posted by Lyelle
A quick (and maybe stupid) question: would it be ok if I'll write my personal feedback for this panel in an own thread and not this one?

I realized in the last couple of days that it's very hard for me to keep up with the course of discussions, and that it's also quite difficult for me to truly express my own thoughts on something while being in the midst of (sometimes heated) debates.

Other posters have made their own threads for in depth feedback on PFHs before and it was fine. If you have a lot to write that is probably better than posting it here.

Thank you for your reply, Warlocke!
It takes me so long to write a post in English that by the time I'm finished, the discussion has already moved on to entirely different topics. If I try to write faster, I'll make more mistakes, I realize my post was unclear, or not really expressing what I wanted to say. I just need some time to gather my thoughts and translate everything.

There was nothing unclear about your post and nothing wrong with your English. FWIW I agree with Warlocke about making your own thread.

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Originally Posted by Scales & Fangs
Originally Posted by Beechams
Originally Posted by Scales & Fangs
What if they are related?

So, on top of the bestiality with Halsin you are saying that there maybe incest also?

Hmm, where there are drow, incest and debauchery is cannon. Question is how much.
BG3 is going from a AAA title to a XXX title.

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Originally Posted by colinl8
Originally Posted by kanisatha
Well, this PFH finally made it explicit for me that the core theme of this game is: evil is cool; good is boring. And that is the exact opposite of the original BG games. Dark Urge is the final awful piece of the game. What a disgusting psychopath monster! That Swen and co. would see Dark Urge as some cool, awesome, interesting, fun character to play says a lot.

It's a huge blow that there is no truly good party to play with, a first for a D&D-style party-based RPG.
I'm absolutely baffled by this attitude.

Wyll? Wants to be a hero, but has a dark side
Gale? Wants to see good things happen rather than bad, but has a dark side.
Shaddowheart? Self interested with a dark side, but doesn't want to get involved at all if it can be helped.

To work with these folks in the interest of doing good makes for an interesting experience.

What are you looking for in companions? A bunch of gung-ho do-gooders who are free from character flaws?

You think that it is interesting, i think that it is annoying. Yes i would have liked some real heroes(do-gooders).
That do heroic stuff, because it's the right thing to do.
Just reglar Paladins, bards, Mages etc... without having swallowed netherese nukes, having infernal machines implanted or being involved in some secret evil god mishief...

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Is it just me or the game felt a fair bit laggy and freezy a lot of the time? I hope they can fix their FPS stuff before they release. I am not that interested in the graphics, but the micro-freezes make my brain hurt, worse than a tadpole I am sure.

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Originally Posted by williams85
Originally Posted by colinl8
Originally Posted by kanisatha
Well, this PFH finally made it explicit for me that the core theme of this game is: evil is cool; good is boring. And that is the exact opposite of the original BG games. Dark Urge is the final awful piece of the game. What a disgusting psychopath monster! That Swen and co. would see Dark Urge as some cool, awesome, interesting, fun character to play says a lot.

It's a huge blow that there is no truly good party to play with, a first for a D&D-style party-based RPG.
I'm absolutely baffled by this attitude.

Wyll? Wants to be a hero, but has a dark side
Gale? Wants to see good things happen rather than bad, but has a dark side.
Shaddowheart? Self interested with a dark side, but doesn't want to get involved at all if it can be helped.

To work with these folks in the interest of doing good makes for an interesting experience.

What are you looking for in companions? A bunch of gung-ho do-gooders who are free from character flaws?

You think that it is interesting, i think that it is annoying. Yes i would have liked some real heroes(do-gooders).
That do heroic stuff, because it's the right thing to do.
Just reglar Paladins, bards, Mages etc... without having swallowed netherese nukes, having infernal machines implanted or being involved in some secret evil god mishief...

Not gonna lie, when you put it like that, characters having swallowed netherese nukes, having infernal machines implanted or being involved in some secret evil god mischief sounds so much cooler than just reglar Paladins, bards, and Mages. 😂

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Originally Posted by Warlocke
Originally Posted by williams85
Originally Posted by colinl8
Originally Posted by kanisatha
Well, this PFH finally made it explicit for me that the core theme of this game is: evil is cool; good is boring. And that is the exact opposite of the original BG games. Dark Urge is the final awful piece of the game. What a disgusting psychopath monster! That Swen and co. would see Dark Urge as some cool, awesome, interesting, fun character to play says a lot.

It's a huge blow that there is no truly good party to play with, a first for a D&D-style party-based RPG.
I'm absolutely baffled by this attitude.

Wyll? Wants to be a hero, but has a dark side
Gale? Wants to see good things happen rather than bad, but has a dark side.
Shaddowheart? Self interested with a dark side, but doesn't want to get involved at all if it can be helped.

To work with these folks in the interest of doing good makes for an interesting experience.

What are you looking for in companions? A bunch of gung-ho do-gooders who are free from character flaws?

You think that it is interesting, i think that it is annoying. Yes i would have liked some real heroes(do-gooders).
That do heroic stuff, because it's the right thing to do.
Just reglar Paladins, bards, Mages etc... without having swallowed netherese nukes, having infernal machines implanted or being involved in some secret evil god mishief...

Not gonna lie, when you put it like that, characters having swallowed netherese nukes, having infernal machines implanted or being involved in some secret evil god mischief sounds so much cool than just reglar Paladins, bards, and Mages. 😂
They sound cliche and over the top, but i can understand your confusion.

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Originally Posted by neprostoman
Is it just me or the game felt a fair bit laggy and freezy a lot of the time? I hope they can fix their FPS stuff before they release. I am not that interested in the graphics, but the micro-freezes make my brain hurt, worse than a tadpole I am sure.


I suspect they will be doing a lot of micro updates after launch.

My system is pretty stable so once the mods I like are updated I will begin and set updates only when running the game and launch through my mod manager if I can.

I don't want them breaking my saves constantly. That would be worse than lag.

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Originally Posted by kanisatha
Well, this PFH finally made it explicit for me that the core theme of this game is: evil is cool; good is boring. And that is the exact opposite of the original BG games. Dark Urge is the final awful piece of the game. What a disgusting psychopath monster! That Swen and co. would see Dark Urge as some cool, awesome, interesting, fun character to play says a lot.

It's a huge blow that there is no truly good party to play with, a first for a D&D-style party-based RPG.

For Act 1, Karlach, Gale, Halsin, and now it seems like Wyll (it seems you can now fork him to Good Folk Hero or Evil Machine of Devil Vengeance). For later you also have Jaheria and Minsc. 4 char party 6 potentially good companions. I didn't include Shadowheart because you still get some negative reaction modifiers from her for doing some good things like helping the refugees.

On the clearly Evil side you have Laezel, Minratha, Shadowheart (even if she is flippable to good her default reaction modifiers tend to an evil playthrough you have to thread the line otherwise). Wyll in this category is up for grabs, for now his default rection modifiers tend to support you doing good things but that may have been reworked given the information they told is in this PfH.

So yes there is a truly good party to play with. As for Karlach she came off as pretty sweet in the PfH, yes she lived in Avernus because she was enslaved but she was killing demons for the devils. Its not like her background was murdering people for devils. She seems a pretty stereotypically sweet good char personality like Halsin, and Minsc.

For me i am going to engage this as if i was eyes wide open my traditional good playthroughs. I will recruit them all, but once i in game learn Asatarion is a vampire spawn i will sideline him and give him to the monster hunter at that point in the story, and i wont put up with Laezel for long, i will try to show her the wrong of her ways but replace her for Karlch pretty soon after Karlach becomes recruitable. I will however persist and try to flip Shadowheart to Selune if that is possible in game. I wont be bored with that good playthrough and i will be amped when i can work together with Jaheria and Minsc and the Harpers.

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Originally Posted by Warlocke
I don’t know what Lover’s Lab is

It's just a game modding site specialising in adult mods.

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I am generally excited and satisfied with what I saw. Here is what I liked:
-Dark Urge being an origin for custom characters (and allowing you to resist).
-Karlach's characterization and romance. A gregarious dorky barbarian from the hells who wants to live a normal life seems fun.
-Difficulty modes, especially being able to change in-game, and AI buffs.
-Companions that are not origins. I know we already knew that, but it gives me hope for greater variability in companion characterization.
-Renting a room at elfsong or sleeping on the docks.
-An attempt at the trifecta of reactivity, permutations, and massive scope.
-DOS2 style class blending with the option to reset class growth to see what works and what doesn't. Bringing in the "mirror" from DOS2 is a great idea, and I am glad that the team thought of combining that with multiclassing to let us get really creative with builds and build combinations.
-General responsiveness to some player feedback. Not everything, but I feel that some of the biggest points of feedback were heard.


What I did NOT like:
-Bear sex. For people that are down with that, more power to you, but I hope the marketing and PR team at Larian have thought long and hard about how people (particularly bad faith actors) might react to that and what they might do.
-Lack of marketing. I had to be like, "I wonder where that Baldur's Gate game is going" to find out about the last panel from hell and the new release date. I don't know how many people know about this game.


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