Originally Posted by RagnarokCzD
Still, it feels kinda lazy, doesnt it?
"Hey, we need to make this fight harder! > Got ya! No problem ... add explosives."

I mean ... just ugh. :-/
And so will be with enemies pushing you into instant death traps etc. etc. if you have poorly balanced system with exploitable mechanics, the way of making it hard s to use it against player. I would very much call it poor design. Next thing we see, is invisible players sneaking up to us in real time and instakilling us after initiating combat…. And that’s more or less how ambushes worked in D:OS2.

Hopefully modders will manage to clean it up a bit before I consider hard mode.