Well, this PFH finally made it explicit for me that the core theme of this game is: evil is cool; good is boring. And that is the exact opposite of the original BG games. Dark Urge is the final awful piece of the game. What a disgusting psychopath monster! That Swen and co. would see Dark Urge as some cool, awesome, interesting, fun character to play says a lot.
It's a huge blow that there is no truly good party to play with, a first for a D&D-style party-based RPG.
I think the issue is actually communication... don't get me wrong, I definitely won't be using most of these companions at all as they made a quite bad and un-interesting impression in EA, but I think as a theme having a non-good party to start out actually works. See the idea of Tyranny. Yet BG3 raised in us the expectation for a more balanced approach to parties. Maybe once playing I will be convinced to stick to some combination of Karlach, Shadowheart... and Wyll I guess... and play into the the theme of good but flawed to the point of best candidate to be the next Bhaal champion... yet... again... if this is what they wanted the game to be about they should have presented it explicitly that way, not having us sitting here waiting for the morally not too questionable party memebers (which actually seem to be available as NPCs and not origin characters - but they are 2 druids and a ranger... which might be a fan service, but also monotone).