Well, this PFH finally made it explicit for me that the core theme of this game is: evil is cool; good is boring. And that is the exact opposite of the original BG games. Dark Urge is the final awful piece of the game. What a disgusting psychopath monster! That Swen and co. would see Dark Urge as some cool, awesome, interesting, fun character to play says a lot.
It's a huge blow that there is no truly good party to play with, a first for a D&D-style party-based RPG.
I get where you are coming from - but I also get a sense of where Larian is going with this. A lot of people are not good at evil playthroughs because they don't know how to roleplay that. The original games were very good heavy, and unnecessarily penalized you for having evil companions. To that end this may feel like an overcorrection.
However, another way to look at it is there is plenty available for good playthroughs or even neutral playthroughs - the broadness of the games content is an invitation to explore. Can you play Dark Urge and push it towards a more "good" playthrough? Can such a creature be redeemed? or do you prefer to wallow in horror and bloodshed?
We know that your choices in the game will strongly influence your companions in regards to their own outlook/alignment. Gale can be brought down a dark path or up to a good one, and I think the same is true for *most* of the others with some exceptions.
I honestly think there is enough diversity in every category to satisfy just about any playthrough.
After seeing the Dark Urge, and Larian's mentioning of redemption, I had a similar thought. I think if you can get past the initial snarkiness of the companions, there could be a lot of potential for a variety of playthroughs. I'm personally going to try Dark Urge, simply because it adds more dialogue compared to default Tav (as far as I know at least), hopefully it'll make for a more complete custom character and have a connection to BG 1 and 2.