Originally Posted by Warlocke
Originally Posted by kanisatha
Well, this PFH finally made it explicit for me that the core theme of this game is: evil is cool; good is boring. And that is the exact opposite of the original BG games. Dark Urge is the final awful piece of the game. What a disgusting psychopath monster! That Swen and co. would see Dark Urge as some cool, awesome, interesting, fun character to play says a lot.

It's a huge blow that there is no truly good party to play with, a first for a D&D-style party-based RPG.

They put a custom character driven to murder (probably because of Bhaal) in a series about a character being driven to murder because they are a child of Bhaal, the Lord of Murder. But where BG1 and 2 really only ever told you that you were experiencing dark impulses based on your heritage, the Dark Urge makes it part of the gameplay, and a part of the gameplay you can resist. This is totally on brand.
I mean, fair point, but another way to look at it is they made an entire origin about being a normal person with a dark and sinister inner voice which they can either resist or give in to in a game about being a normal person with a dark and sinister inner voice which they can either resist or give in to. You now have the tadpole/Absolute/dream person(?) and whatever is the Urge's inner voice serving a very similar purpose and following a very similar pattern (resist the 'evil' urges or give in to them).