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member
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Joined: Jul 2023
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Did I miss something? When did TEN companions become a small number? That's massive, especially for the amount of work involved. Pillars of Eternity has a generous 11, but Mass Effect goes down to what, 7 or 8? Dragon Age is also in the 9/10 area. Meanwhile DOS2, Larian's previous game, only has SIX. I'm not at all disappointed in the number, and am honestly really glad the Dark Urge exists. At absolute most I might want more variety in the companions, but even then eh. What would we give up? Gale or Wyll, probably, for a dwarf or halfling, maybe?
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enthusiast
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enthusiast
Joined: Mar 2020
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Then don’t kill anybody as Dark Urge. They said in the stream that DU can be a hero or a villain just like any other character. You cannot have been a murder hobo and then later on magically become a hero. All the killing of innocents you did doesn't get offset by all the killing you now don't do. It doesn't work that way. If you used to do horrible things, all the "good" things you may now do don't even in the slightest make up for or erase all that evil you did in the past. So Larian can say all they want that DU can be a "hero," but that's complete B.S. DU can NEVER be a true hero (and ditto for the other original origins). I'm pretty sure the people you have been saving and helping since your redemption arc would disagree. The same person can be a hero for someone and a demon for someone else. Also ''heroes'' are pretty childish as a concept, all heroes you see on movies let the villains live because ''I'm not like them'' (AKA have a clear conscience) just for said villain to come back 5 years later and kill a million people just because you couldn't finish the job. Heroes are mostly someone with superpowers and ''the moral high ground'' with very simple personalities aimed to be an example for kids growing up into good acting adults.
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Jhe'stil Kith'rak
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Jhe'stil Kith'rak
Joined: Oct 2021
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Did I miss something? When did TEN companions become a small number? That's massive, especially for the amount of work involved. Pillars of Eternity has a generous 11, but Mass Effect goes down to what, 7 or 8? Dragon Age is also in the 9/10 area. Meanwhile DOS2, Larian's previous game, only has SIX. I'm not at all disappointed in the number, and am honestly really glad the Dark Urge exists. At absolute most I might want more variety in the companions, but even then eh. What would we give up? Gale or Wyll, probably, for a dwarf or halfling, maybe? You’re right when comparing to modern games. But people are using the rest of the Baldurs Gate series as a benchmark, and there were 17 companions in BG2. So it’s a bit of an availability heuristic being exploited to make people say BG3 should have more, but it gives me an excuse to demand MOAR.
Remember the human (This is a forum for a video game):
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addict
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addict
Joined: Oct 2020
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Some content creators state there may be more (1-2) companions. Clearly the Origin line- up is set but there can be more companions Ala Minsc in Act 2 or beyond
Could be plot spoiler reasons Ala Saravek in BG2 Final companion reveal: “Hey it’s me, Abdel Adrian. It’s Bhaalin time.” Red Queen isn’t this suggestion a ban able comment?!? I am sure it is 😂
Last edited by avahZ Darkwood; 15/07/23 09:36 PM.
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Volunteer Moderator
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Volunteer Moderator
Joined: Feb 2022
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Final companion reveal: “Hey it’s me, Abdel Adrian. It’s Bhaalin time.” Red Queen isn’t this suggestion a ban able comment?!? I am sure it is 😂 Ooh, that does indeed look like a statement designed to cause distress to other forum members to me Shame on you Zerubbabel! You'll give us nightmares.
"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"
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addict
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addict
Joined: Sep 2022
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Did I miss something? When did TEN companions become a small number? That's massive, especially for the amount of work involved. Pillars of Eternity has a generous 11, but Mass Effect goes down to what, 7 or 8? Dragon Age is also in the 9/10 area. Meanwhile DOS2, Larian's previous game, only has SIX. I'm not at all disappointed in the number, and am honestly really glad the Dark Urge exists. At absolute most I might want more variety in the companions, but even then eh. What would we give up? Gale or Wyll, probably, for a dwarf or halfling, maybe? "10 " (VERY LOOSE 10) is massive lol? I guess for modern standards. Baldur's Gate 2 had over 18, not including another dozen great modded in companions. Sure not all are perfect, still leaves many great options. The grounchy bunch we get over half are far from perfect and not very likeable. That leaves...very little options. Man has standards dropped for people to say that. Amount of work?? Like making these older games was a walk in the park?? For the times, it was way harder to make these games than now. Or at least just as hard. Oh and Pathfinder WotR has 19 companions mind you. The game came out 2 years ago. So some studios gets it. More IS better in an RPG.
Last edited by Count Turnipsome; 15/07/23 10:16 PM.
It just reminded me of the bowl of goat's milk that old Winthrop used to put outside his door every evening for the dust demons. He said the dust demons could never resist goat's milk, and that they would always drink themselves into a stupor and then be too tired to enter his room..
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Jhe'stil Kith'rak
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Jhe'stil Kith'rak
Joined: Oct 2021
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Final companion reveal: “Hey it’s me, Abdel Adrian. It’s Bhaalin time.” Red Queen isn’t this suggestion a ban able comment?!? I am sure it is 😂 Ooh, that does indeed look like a statement designed to cause distress to other forum members to me Shame on you Zerubbabel! You'll give us nightmares. Dread it. Run from it. Beloved community favorite Abdel Adrian still arrives.
Remember the human (This is a forum for a video game):
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member
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member
Joined: Jul 2023
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Did I miss something? When did TEN companions become a small number? That's massive, especially for the amount of work involved. Pillars of Eternity has a generous 11, but Mass Effect goes down to what, 7 or 8? Dragon Age is also in the 9/10 area. Meanwhile DOS2, Larian's previous game, only has SIX. I'm not at all disappointed in the number, and am honestly really glad the Dark Urge exists. At absolute most I might want more variety in the companions, but even then eh. What would we give up? Gale or Wyll, probably, for a dwarf or halfling, maybe? If you got the Enhanced Edition, Baldur's Gate 2 had 22, 23 if you count Clara but that's a special case. The first game had 25, plus an additional five for the tutorial and four more added in the Enhanced Edition. Baldur's Gate 3 doesn't even have half that number. Admittedly, it's not a fair comparison as Larian had to put a lot more work into the 10 companions we have in BG3 than Bioware probably put into all the companions in both previous games combined. At the same time, I don't think it's really a fair comparison for another reason. The smaller party (which I will always consider a huge mistake) makes it harder to balance more characters. While there are definitely gaps in the available companions, I don't think it would be worth adding more companions we couldn't include in the party to add them.
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journeyman
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journeyman
Joined: Feb 2020
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One thing I will note about 'The Dark Urge' and the concept around it...
I hope when Larian makes DOS3 or BG4 (whatever their next project is) they end up altering the character creation system. I hope they do away with origin characters and instead make more recruitable companions as they seem to take significantly less work. I would rather have more recruitable companions to play along with custom characters than any origin characters.
Then I hope rather than just having a single custom backstory they have multiple dark urge type custom origins to choose from that impact the game as you play. For instance they could have (and these are all very basic)...
The Commoner - There has been nothing particularly special about your life. You are a lowly peasant in the great kingdom - farming, selling wares or raising a family. This is the story of your rise to being a hero or becoming a villain. The Hero - You are well known throughout the realms as someone who slays evil creatures and helps people. You will be recognized wherever you go. Are you the hero they praise or is their faith in you misguided? The Pact - You have made a pact with a powerful being to gain great power at the cost of personal freedom. Will you continue to obey the dark creature you are pledged to or break free? The Dark Urge - Murder urges. Will you give in or resist? So you essentially want less narrative structure and interaction with your companions and do not want their story to really impact the overall plot. Non-Origin characters, ala OG Baldur's Gate games had party banter, and brief 'aside' conversations (some of which were romance scenes), a short personal questline, and an ending slide or two. That was the full extent of their involvement with the game's narrative and plot. I'm pretty sure the reason that Larian introduced them (Origin characters) is that is a fascinating aspect of a game to be able to experience two perceptive realities of a character, both from the first person and third person. So, if you choose the origin character, you are the one visited by the deity, or antagonist, while as your own character, they may simply tell you about it. It creates an additional narrative layer to a game. By getting rid of it, you are just removing one of those perceptual realities and thereby simply lessening the options and story depth of the game. You can simply choose not to play as one, and then you remove one of those realities by default. Now, the amount of time and energy that goes into their creation is really what this is about, since probably one Origin character takes up the same amount of time as creating 5 other disembodied companions with the same amount of resources, perhaps more.
Last edited by zanos; 15/07/23 10:36 PM.
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veteran
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veteran
Joined: Dec 2020
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Final companion reveal: “Hey it’s me, Abdel Adrian. It’s Bhaalin time.” Red Queen isn’t this suggestion a ban able comment?!? I am sure it is 😂 Ooh, that does indeed look like a statement designed to cause distress to other forum members to me Shame on you Zerubbabel! You'll give us nightmares. Dread it. Run from it. Beloved community favorite Abdel Adrian still arrives. I'm waiting with the sword.
"We are all stories in the end. Just make it a good one."
Doctor Who
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old hand
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old hand
Joined: Nov 2020
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Beloved community favorite Abdel Adrian still arrives. I'm waiting with the sword. *Prepares Smite Abdel*
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member
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member
Joined: Jun 2021
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If you got the Enhanced Edition, Baldur's Gate 2 had 22, 23 if you count Clara but that's a special case. The first game had 25, plus an additional five for the tutorial and four more added in the Enhanced Edition. Baldur's Gate 3 doesn't even have half that number. Admittedly, it's not a fair comparison as Larian had to put a lot more work into the 10 companions we have in BG3 than Bioware probably put into all the companions in both previous games combined. Most of BG2 companions had very limited personality and involvement aside from their personal quests. Compare Edwin and Mazzy for example.
Last edited by Alyssa_Fox; 16/07/23 05:38 AM.
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enthusiast
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enthusiast
Joined: Sep 2020
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Did I miss something? When did TEN companions become a small number? That's massive, especially for the amount of work involved. Pillars of Eternity has a generous 11, but Mass Effect goes down to what, 7 or 8? Dragon Age is also in the 9/10 area. Meanwhile DOS2, Larian's previous game, only has SIX. I'm not at all disappointed in the number, and am honestly really glad the Dark Urge exists. At absolute most I might want more variety in the companions, but even then eh. What would we give up? Gale or Wyll, probably, for a dwarf or halfling, maybe? "10 " (VERY LOOSE 10) is massive lol? I guess for modern standards. Baldur's Gate 2 had over 18, not including another dozen great modded in companions. Sure not all are perfect, still leaves many great options. The grounchy bunch we get over half are far from perfect and not very likeable. That leaves...very little options. Man has standards dropped for people to say that. Amount of work?? Like making these older games was a walk in the park?? For the times, it was way harder to make these games than now. Or at least just as hard. Oh and Pathfinder WotR has 19 companions mind you. The game came out 2 years ago. So some studios gets it. More IS better in an RPG. Do we have to do this again? Comparing immovable sprites with written dialogue and little to none voiceoiver to BG3 companions? Yes, 10 is A LOT.
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veteran
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veteran
Joined: Mar 2021
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The companions in Bg1 and Bg2 were an inch deep. They had one simple quest each. You had some core companions with more dialogue but it wasn't super involved.
It's like comparing 25 bowls of dog food to 10 plates of filet mignon and declaring it the same thing.
Blackheifer
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veteran
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veteran
Joined: Dec 2020
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I don't care how many companions we have. If 70% of them are assholes, then that's 70% that are assholes. I'll take the dog food that has some variety over the steak that is all burnt.
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veteran
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veteran
Joined: May 2019
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I don't care how many companions we have. If 70% of them are assholes, then that's 70% that are assholes. I'll take the dog food that has some variety over the steak that is all burnt. Oh, very nicely put!
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addict
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addict
Joined: Jan 2021
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At least you have some choice over choosing to take assholes/nonassholes with you if you want. Larian indicated that the Minthara/Tiefling companion split is still there, soooo....yeah looking forward to having half the roster unavailable to me right out the gate if I choose to play evil.
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journeyman
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journeyman
Joined: Jul 2023
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I don't care how many companions we have. If 70% of them are assholes, then that's 70% that are assholes. I'll take the dog food that has some variety over the steak that is all burnt. Very subjective, a character with what most people would agree is an assholish personality isn't necessarily a bad character, many fan favourites and popular characters from fantasy and fiction are admittedly dickheads, and many of the old BG characters were assholes too. But anyway, most BG3 companions are hardly assholes. "10 " (VERY LOOSE 10) is massive lol? I guess for modern standards. Baldur's Gate 2 had over 18, not including another dozen great modded in companions. Sure not all are perfect, still leaves many great options. While I don't think we are short-handed in terms of companions, I do by no means think 10 companions is massive and would certainly welcome some more, of course that is, as long as they're properly written and have at least some depth. Also, using dlc and modded content when discussing these topics isn't really fair. Man has standards dropped for people to say that. Amount of work?? Like making these older games was a walk in the park?? For the times, it was way harder to make these games than now. Or at least just as hard. These comparisons with the companions from the older games are just ridiculous, obviously technology and the whole gaming industry have advanced, and you can fit a lot more stuff into a game nowadays than you could back in the day. But if you believe that the same amount of work goes into making a BG3 companion than in making a companion from the original games, you're just delusional. Astarion had probably more work put into him than the entire cast of BG1, you just can't reasonably expect the same number of companions while also wanting them to be more fleshed out. More IS better in an RPG. More isn't always better, I'd choose quality over quantity any day.
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old hand
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old hand
Joined: Oct 2020
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More isn't always better, I'd choose quality over quantity any day. This. And even if the interactions are good, more isn't always better. In Mass Effect 2/3, or worse the Pathfinder games for instance, talking to everyone in between missions became such a chore. And in those - once you pick them up, they're there forever, too. I am *so* grateful for the fact that once they disagree enough, they leave or even attempt to kill me. Bring it. That's how NPC's should work They did so in classic Baldur's Gate. Attack Drizzt? Jaheira is gone. Forever. I hated that Mass Effect Paragon/Renegade option that worked everytime and was fine with everyone. For this game, it is my intention to keep my camp clear of everyone that I don't actively have in my party a lot. This way, I save content for future playthroughs. I used to play computer games more in the style of 'I must do everything, everytime' - but I find it more fun as I grow older - to genuinely roleplay. It's much more compelling, and more of a challenge, too. No reloading, take it as it comes and stick to your guns. Even when I do things like BG1 or BG2, where this is a little harder, and definitely not the maximizing way of play and you can miss out on a lot of things. For instance: As a true 2nd Edition Paladin, uphold the law, never steal, never deal with/work for/with evil, never tell a lie, and always face the evil head on - no retreat. - Allow Greywolf to bring Prism to justice, miss out on the best longsword - Don't work with either the fishermen or the priestess of Umberlee - Miss out on the best shield - Say 'no' to the thief that holds the Gauntlets of Ogre Power in the Low Lantern and miss out on the best item in the entire game - Attack the Cult of the Eyeless head on, miss out on Dex Gloves and Ring of Gaxx, both stupendously good items - Don't work for Renal Bloodscalp, miss out on exceptional thief gear - No retreat - face Kirkraag with his henchman mage, ready or not. And on SCS hardcore, that is quite the enemy, not really chapter 2/3 stuff unless you've done *everything* else. - No undercover work in Ust'Natha, as soon as you're in, find the eggs, and kill everyone there. Again, on SCS, this is not really something you want to do, this must be done level 18 or so, or you'll die big time. Also miss out on the best questline and the best armor in the game. - Tell Keldorn to have his wife imprisoned and Sir William hung. Let Viconia be arrested in 1, and burn in 2. Get Jan arrested. - Never cast an arcane spell in Athkatla unless licensed, even indoors [I get that license QUICK].
Fear my wrath, for it is great indeed.
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old hand
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old hand
Joined: Jan 2023
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It's probably too early to judge. My long held hypothesis is this: the companions in Bg3 are plot hooks.
Every single one of them. They weren't designed to be liked, iconic, or even synergic. Their dislike of each other makes the party feel cramped at times. I'm not sure if this was the way to go, but I can't really know before finishing the game, can I?
Last edited by Silver/; 16/07/23 09:52 PM.
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