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Honestly, this is more a breakdown/summary/series of consideration that I wanted to make in the feedback thread about the PFH, but the mlood there is currently a bit too excitable, especially because everyone seems to be busy arguing the virtues and moral failures of bestiality and other nice things.


I was trying to summarize what are in the end the features that were expected, requested or in some cases even hinted/promised but never showed up.
I'll stress that isn't meant strictly as a "complaint thread" (despise the fact that I'm not particularly happy about some of these things) as much as a recap.

In some cases we have no definitive confirmations, but the silence on the topic seems to suggest a continuation of the current status quo.

I'll start throwing down what comes to mind, but feel free to add whatever I'm forgetting.

1- No dodge or ready actions. Never understood why the studio was so adamant about not adding these, since I doubt it would have been a technically challenging feature or hard to fit in the current gameplay loop.
2- No action economy fixes. If shove and hide stopped being bonus actions, they surely didn't feel the urge to tell us about it.Chances are that they aren't. - ALLEGEDLY hide is now a full action
3- No deity selection at character creation. Can't say I'm particularly bothered by this but I know it was heavily requested.
4- No roll for stats or "floating" ability increases. - It seems like "floating" stat points are in. No confirmation of rolling for stats yet.
5- No system in place for companion's contribution to conversations/skill check.
6- No sheaths, scabbards or quivers and weapon still float magically glued to your back even when they should probably be on the hip.
7- Archery still looks "floppy" with projectiles tracing sloppy arcs even on short distances.
8- No revamps to control schemes or improvement to the UI. Not that I expected anything different at this point and after 3 years of shitting on it unsuccessfully; still, I couldn't help but notice once again that even Larian seems to secretly hate what they have for controlling the entire party, since in their demonstrations they are always managing one character at the time and leaving everyone else behind.

SUGGESTIONS ADDED:

9- No day and night cycle.
10- No long rest rebalance or resting restrictions.
11- No option to loot everything in the vicinity.
12- No crafting. - There's apparently a basic alchemy system coming.
13- No camera improvements.
14- No multiple/flexible weapon sets equipped.
15- No stealth revamp/stealth exploit fixed
16- No starting equip selection at character creation.
17- No class preview at character creation/class selection
18- No Variant Human
19- No Hexblade

CLARIFICATION- The list should probably be split in "features that never really stood a chance" and "things that was reasonable to expect", but I'll let that to your discretion.


Feel free to suggest additions if I'm forgetting something relevant.

EDIT: List partially updated according to suggestions.

Last edited by Tuco; 10/07/23 10:54 AM.

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I might add a few:

- No day and night cycle
- No long rest rebalance
- No option to loot everything in the vicinity

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Early on in the process I believe they noted that they would work on making it so you could change your companions class (kind of like was available in DOS2), but from the sounds of it that will not end up making the game.

I can't say that is a surprise given that a lot of the characters class seems to be very much tied into who they are.

Still strikes me as odd they didn't end up making a companion for every class and that Druid seems like it will be making two appearances.

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Oh right...

- No formation control.

P.S. keep suggesting if something comes to mind. At some point I will update the full list in the first post.


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Originally Posted by Tuco
Honestly, this is more a breakdown/summary/series of consideration that I wanted to make in the feedback thread about the PFH, but the mlood there is currently a bit too excitable, especially because everyone seems to be busy arguing the virtues and moral failures of bestiality and other nice things.


I was trying to summarize what are in the end the features that were expected, requested or in some cases even hinted/promised but never showed up.
I'll stress that isn't meant strictly as a "complaint thread" (despise the fact that I'm not particularly happy about some of these things) as much as a recap.

In some cases we have no definitive confirmations, but the silence on the topic seems to suggest a continuation of the current status quo.

I'll start throwing down what comes to mind, but feel free to add whatever I'm forgetting.

1- No dodge or ready actions. Never understood why the studio was so adamant about not adding these, since I doubt it would have been a technically challenging feature or hard to fit in the current gameplay loop.
2- No action economy fixes. If shove and hide stopped being bonus actions, they surely didn't feel the urge to tell us about it.Chances are that they aren't.
3- No deity selection at character creation. Can't say I'm particularly bothered by this but I know it was heavily requested.
4- No roll for stats or "floating" ability increases.
5- No system in place for companion's contribution to conversations/skill check.
6- No sheaths, scabbards or quivers and weapon still float magically glued to your back even when they should probably be on the hip.
7- Archery still looks "floppy" with projectiles tracing sloppy arcs even on short distances.
8- No revamps to control schemes or improvement to the UI. Not that I expected anything different at this point and after 3 years of shitting on it unsuccessfully; still, I couldn't help but notice once again that even Larian seems to secretly hate what they have for controlling the entire party, since in their demonstrations they are always managing one character at the time and leaving everyone else behind.


Feel free to suggest additions if I'm forgetting something relevant.
A long time ago before the game was in EA they showed ingame rolling for stats and other official ability options so i wouldn't be surpised if this gets taken off your list but you do have a good list going. The day night cycle and lack of Official Forgotten Realms content (specifically Bladesingers and SCAG spells are something that i will have to wait for mods for).

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We are still none the wiser about crafting.

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Originally Posted by Beechams
We are still none the wiser about crafting.

Oh yeah - I forgot about crafting. I wonder if it got scrapped?

I was expecting it to end up being similar to DOS2.

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Last edited by Kind_Flayer; 07/07/23 11:35 PM.
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Originally Posted by Lake Plisko
Originally Posted by Beechams
We are still none the wiser about crafting.

Oh yeah - I forgot about crafting. I wonder if it got scrapped?

I was expecting it to end up being similar to DOS2.

[Linked Image from i.imgur.com]

I'd say that looks like a crafting tab, no new info but at least it seems it wasn't scrapped.

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Originally Posted by Tuco
2- No action economy fixes. If shove and hide stopped being bonus actions, they surely didn't feel the urge to tell us about it.Chances are that they aren't.
Hide is now an action for non-rogues (Jump, shove and dip still bonus actions)
[Linked Image from i.redd.it]

Quote
4- No roll for stats or "floating" ability increases.
During the character creator demo every class, regardless of race, got a +2 in their main stat and an additional +1

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So, here some more things we wanted to hear about, because it was highly requested, commented about, expected, etc, but we didn't learn anything about during the PFH.

UI, QoL and usability.

  • Improvement to the party controls (as Tuco mentionned), or to the movement for a single character.
  • Improvement to the camera.
    (Unless they thought it just wasn't worth showcasing, because having a comfortable, convenient and usable camera in a 3D game is kind of baseline. Nothing to brag about. It just wasn't there in the EA version, because it wasn't there at the start, and then it would have been a hassle to retro-implement it on the EA build, and it's not like there was any need to test if obviously-better is actually better.)
  • Improvement to the looting-inventoring-trading UI.
    Notably, no mention of the much-requested ability to select multiple items.
    No mention of a Loot-All-Around function (as mentioned by neprostoman)
    Also, no mention of keyrings and similar dedicated containers (potion cases, scoll cases, gem pouches, etc).
    No mention of the trading UI/mechanics accounting for the fact that we are a party (and. e.g., automatically using the best Charisma of the group, etc).
  • Indications that the character creation screen, and the rest of the game, will be better at giving newbies the info they need.
    In particular, no mention of any "at higher level" preview at character creation, despite the character creator and some of its new features having been featured during the PFH (all nice features, btw, but that's not the point here).
  • Better UI for combat.
    This would include Opportunity Attack indicators that are more visible.
    Or an AoE visualiser that give correct information (currently, there is a discrepancy between the creatures that the AoE visualiser shows will be affected, and the creatures that actually get affected by a spell).
  • Possibility to have flexible weapon sets.
    Like, 2 melee sets, or 2 ranged weapons sets. Or 1-handed ranged weapon and shield. Or dashing Rapier and Hand-Crossbow.



Mechanics and rules

  • Conversations that would account for the fact that we are a party (as Tuco mentioned).
  • Ambushes made easier to execute, and Start Of Combat dragging all characters around in Turn-Based Mode.
    In fact, Larian showcased that their "cool system" of allowing Out-Of-Combat character to keep moving in Continuous Time Mode is very much staying.
  • Actual and reasonable mechanics, or set of mechanic, for Steath.
  • Indication that it will be possible (as an option, not necessarily by default), to play with a more balanced ruleset for combat.
    This includes Shove, Hide, etc.
  • News about how Long Rest will be handled.
    Will they stick to the Camp Supplies mechanics, and that's all ? Will there be No-Long-Rest-Here zones, as was described by Nick Pechenin prior to the start of EA ? Will Long Resting have narrativo-immersiono-tactical consequences (e.g. you Long Rest immediately after killing Gut, and the alert level in the Goblins' Camp increases, and Dror and Minthara have more guards around them) ?



Story, immersion, narrative elements.

  • Information about how Long Rests, Camp Scenes, and Relationships with Companions will be tied (or rather, untied).
  • Distances. (Is the Druid Grove still a 5 minutes walk from the Goblin Camp ?)
  • Passage of time. (Is the Inn burning forever, and still burning even if you visit it a week after passing through the Goblin Camp celebrating the raid ?)



Customisation and cosmetic options.

  • Possibility to make Tieflings without tail ?
  • Deity for all characters (not just Paladins, and Clerics) ?



As I'm listing up all this on the fly, I'm sure I forgot many things.

I'm quite aware that, given the long list of recurrent feedback that we never heard any news about, it would certainly have been hard for Larian to give updates about all the frequently-discussed feedback topics.

Now, as I mentioned here and there in my post (and it was also clear in the opening post, and should be plain clear to any one with common logic), just because Larian didn't showcase something during the PFH, or just because we didn't get to spot that thing during the PFH, doesn't mean a given feature was not improved. Maybe it's just that Larian didn't feel it was important enough to showcase. And maybe it just didn't happen to show up on screen.

But Tuco's thread idea was to summarise various features that we had requested, expected, etc, and didn't show up in the Panel From Hell.


____

PS : As I'm thinking about the short version take-away from this PFH, I feel that was was shown was, in a large majority, related to story / narrative content / reactivity. With a minor extent of cosmetic / customisation. We didn't learn much in terms of UI, mechanics or more "technical" aspects (e.g. Verticality-Fly-Spider Climb, Weather effects, Day/Night Cycle, etc).

Last edited by Drath Malorn; 08/07/23 12:16 AM.
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the shield spell looks like a maybe... i mean they said its not in the game then showed a animation that looks very much like a shield spell


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Originally Posted by Ussnorway
the shield spell looks like a maybe... i mean they said its not in the game then showed a animation that looks very much like a shield spell

Real close to the beginning of the PFH, the comment was that they forgot it with a couple others in the *last* patch. Strongly insinuating that it’s in the game.

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Originally Posted by avahZ Darkwood
Originally Posted by Ussnorway
the shield spell looks like a maybe... i mean they said its not in the game then showed a animation that looks very much like a shield spell

Real close to the beginning of the PFH, the comment was that they forgot it with a couple others in the *last* patch. Strongly insinuating that it’s in the game.

Confirmed:
[Linked Image from i.redd.it]

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Originally Posted by Tuco
Honestly, this is more a breakdown/summary/series of consideration that I wanted to make in the feedback thread about the PFH, but the mlood there is currently a bit too excitable, especially because everyone seems to be busy arguing the virtues and moral failures of bestiality and other nice things.


I was trying to summarize what are in the end the features that were expected, requested or in some cases even hinted/promised but never showed up.
I'll stress that isn't meant strictly as a "complaint thread" (despise the fact that I'm not particularly happy about some of these things) as much as a recap.

In some cases we have no definitive confirmations, but the silence on the topic seems to suggest a continuation of the current status quo.

I'll start throwing down what comes to mind, but feel free to add whatever I'm forgetting.

1- No dodge or ready actions. Never understood why the studio was so adamant about not adding these, since I doubt it would have been a technically challenging feature or hard to fit in the current gameplay loop.
2- No action economy fixes. If shove and hide stopped being bonus actions, they surely didn't feel the urge to tell us about it.Chances are that they aren't.
3- No deity selection at character creation. Can't say I'm particularly bothered by this but I know it was heavily requested.
4- No roll for stats or "floating" ability increases.
5- No system in place for companion's contribution to conversations/skill check.
6- No sheaths, scabbards or quivers and weapon still float magically glued to your back even when they should probably be on the hip.
7- Archery still looks "floppy" with projectiles tracing sloppy arcs even on short distances.
8- No revamps to control schemes or improvement to the UI. Not that I expected anything different at this point and after 3 years of shitting on it unsuccessfully; still, I couldn't help but notice once again that even Larian seems to secretly hate what they have for controlling the entire party, since in their demonstrations they are always managing one character at the time and leaving everyone else behind.


Feel free to suggest additions if I'm forgetting something relevant.
stealth is action to use for non-rogue class now

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Nani Desu Ka

At what point did Jaheira take Sorcerer levels? 5e retcon her?

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Originally Posted by ALexws
stealth is action to use for non-rogue class now
Yeah, this has been posted three times already. I'm waiting for confirmation, but in the meantime please let's try to not repeat the same things over and over.


@avahZ Dark wood: not sure what that has to do with this thread, though.


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Originally Posted by avahZ Darkwood
Nani Desu Ka

At what point did Jaheira take Sorcerer levels? 5e retcon her?

Since all companions start at lvl 1 and receive XP to match the party, the player would choose Jehiera's multi-class, and apparently Sorcerer was chosen by whoever setup that screenshot.

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Great topic.

All things that were exhaustively requested since the beginning and never heard or even addressed by any form. Not a single PFH cared to comment.

It does really feel like a waste of 3 years of forum and Early Access. At least we got sex scenes, speaking to animals and the dead that everybody requested.

Sweet little lies.

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Originally Posted by Drath Malorn
So, here some more things we wanted to hear about, because it was highly requested, commented about, expected, etc, but we didn't learn anything about during the PFH.

UI, QoL and usability.

  • Improvement to the party controls (as Tuco mentionned), or to the movement for a single character.
  • Improvement to the camera.
    (Unless they thought it just wasn't worth showcasing, because having a comfortable, convenient and usable camera in a 3D game is kind of baseline. Nothing to brag about. It just wasn't there in the EA version, because it wasn't there at the start, and then it would have been a hassle to retro-implement it on the EA build, and it's not like there was any need to test if obviously-better is actually better.)
  • Improvement to the looting-inventoring-trading UI.
    Notably, no mention of the much-requested ability to select multiple items.
    No mention of a Loot-All-Around function (as mentioned by neprostoman)
    Also, no mention of keyrings and similar dedicated containers (potion cases, scoll cases, gem pouches, etc).
    No mention of the trading UI/mechanics accounting for the fact that we are a party (and. e.g., automatically using the best Charisma of the group, etc).
  • Indications that the character creation screen, and the rest of the game, will be better at giving newbies the info they need.
    In particular, no mention of any "at higher level" preview at character creation, despite the character creator and some of its new features having been featured during the PFH (all nice features, btw, but that's not the point here).
  • Better UI for combat.
    This would include Opportunity Attack indicators that are more visible.
    Or an AoE visualiser that give correct information (currently, there is a discrepancy between the creatures that the AoE visualiser shows will be affected, and the creatures that actually get affected by a spell).
  • Possibility to have flexible weapon sets.
    Like, 2 melee sets, or 2 ranged weapons sets. Or 1-handed ranged weapon and shield. Or dashing Rapier and Hand-Crossbow.



Mechanics and rules

  • Conversations that would account for the fact that we are a party (as Tuco mentioned).
  • Ambushes made easier to execute, and Start Of Combat dragging all characters around in Turn-Based Mode.
    In fact, Larian showcased that their "cool system" of allowing Out-Of-Combat character to keep moving in Continuous Time Mode is very much staying.
  • Actual and reasonable mechanics, or set of mechanic, for Steath.
  • Indication that it will be possible (as an option, not necessarily by default), to play with a more balanced ruleset for combat.
    This includes Shove, Hide, etc.
  • News about how Long Rest will be handled.
    Will they stick to the Camp Supplies mechanics, and that's all ? Will there be No-Long-Rest-Here zones, as was described by Nick Pechenin prior to the start of EA ? Will Long Resting have narrativo-immersiono-tactical consequences (e.g. you Long Rest immediately after killing Gut, and the alert level in the Goblins' Camp increases, and Dror and Minthara have more guards around them) ?



Story, immersion, narrative elements.

  • Information about how Long Rests, Camp Scenes, and Relationships with Companions will be tied (or rather, untied).
  • Distances. (Is the Druid Grove still a 5 minutes walk from the Goblin Camp ?)
  • Passage of time. (Is the Inn burning forever, and still burning even if you visit it a week after passing through the Goblin Camp celebrating the raid ?)



Customisation and cosmetic options.

  • Possibility to make Tieflings without tail ?
  • Deity for all characters (not just Paladins, and Clerics) ?



As I'm listing up all this on the fly, I'm sure I forgot many things.

I'm quite aware that, given the long list of recurrent feedback that we never heard any news about, it would certainly have been hard for Larian to give updates about all the frequently-discussed feedback topics.

Now, as I mentioned here and there in my post (and it was also clear in the opening post, and should be plain clear to any one with common logic), just because Larian didn't showcase something during the PFH, or just because we didn't get to spot that thing during the PFH, doesn't mean a given feature was not improved. Maybe it's just that Larian didn't feel it was important enough to showcase. And maybe it just didn't happen to show up on screen.

But Tuco's thread idea was to summarise various features that we had requested, expected, etc, and didn't show up in the Panel From Hell.


____

PS : As I'm thinking about the short version take-away from this PFH, I feel that was was shown was, in a large majority, related to story / narrative content / reactivity. With a minor extent of cosmetic / customisation. We didn't learn much in terms of UI, mechanics or more "technical" aspects (e.g. Verticality-Fly-Spider Climb, Weather effects, Day/Night Cycle, etc).
kiey ring has been shown.

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