Unfortunately, I haven't finished watching the panel yet, and since it's already almost morning, I think I'll continue to watch it tomorrow.

I'll wait with a real feedback until I've watched the whole show, but there is one point that had been mentioned here in this thread, and it seems we have a confirmation by the writers for this.

(I had already written this in the PFH-Feedback thread, but I hope it's ok when I mention it here, too, since it is a response to a post made in this thread)

Originally Posted by snowram
Since most are origins, I believe that they can be either very nice persons or complete psychopaths depending on player actions. I don't think they will be railroaded into a set path. So having a "good" party will be entierly dependant on how you play the game.

I think that this has been confirmed today, and I like that very much. I always assumed that this is possible, because I think that our companions are complex, nuanced and well written characters, with the potential to develop in different directions. I like character growth and development, very much so.

(I hope I got this statement from the associate lead writer correct)

"Companion characters have the potential to grow and develop in interesting ways, and indeed the thing that makes them, that often kind of incites that within them or can urge them along the journey or block them on that journey, is you, the player, and it's very much you who is influencing how they develop and who they become."

And there's a statement from another writer: that it's sometimes actually better to have an argument and challenge your partner about their way of thinking.

I like to play my characters like that: listening to the companions, being empathetic (is that the correct word?) but still also making very clear what they consider unacceptable.


Sometimes, I almost feel like I have to justify myself here for thinking that the characters are well written and interesting, and that I like this game a lot already. 😄
(I know, this is my fault or problem, I don't blame anyone else for it)

We all have different expectations when it comes to games, and that is perfectly fine.