There will always be limits in how many ways you can react in games. The amount of work that goes into each permutation is hard to grasp when you are not working on it. I never expect a character to be 100% what I want him to be - no game so far has offered me continously the options I wished for, but that's fine because its a game. If I can get roughtly 70-80% the responses I have in my head I'm happy enough.

I do have the feeling though Larian enjoys much more the darker character traits and puts more effort in portraying those and offering options for them. If you listen to the last PFH there are quite a few (not too serious) comments/gripes about players not using/seeing the evil choices or killing off the evil characters... to me it feels like a disconnect between the dev team and their audience in general.