Originally Posted by Beechams
Did you notice any changes to the trading or any sign of crafting?
Any new content up to the point/place you managed to get to? Probably not as it was only level2 and the grove.
What about the xp and the level progression? Did it feel about the same speed/pace?

I didn’t actually manage to do any trading so not sure on that.

But my character did start the game with an Alchemy Pouch (and a Keyring and a Camp Supply Pack), and there was a screen for alchemy that apparently lets us create “poisons, elixirs and weapon-coatings” from raw ingredients, though unfortunately I never had chance to play around with it.

And yes, while the bit of the game I played was very definitely recognisable from EA there were also a number of noticeable changes. Some of those will probably come up in the chat here, but if not then if anyone is interested I’ll go into a bit more detail about the kinds of things I noticed, but I expect folk would most enjoy discovering them for themselves in a few weeks!

Level progression is a tricky one. As I said, I was still only level 2 on reaching the grove, whereas in EA I’d tend to hit level 3 at the grove even if I’d not visited the Ancient Ruins (as I didn’t yesterday). But I’m not sure if the slower progression was due to any changes in XP balancing, or mainly because I discovered one of the aforementioned changes which allowed me to bypass some of the stuff on the nautiloid. (I’m assuming that what I found was a shortcut and the stuff from EA or something like it is still all there, otherwise the prologue is definitely shorter!)


"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"