You can be good, you can be evil. IMHO the more rewarding options in Early Access are usually good. Like sure, you can let the child get eaten by harpies or break a certain Tiefling's Lute over your knee in front of her but those aren't the sort of actions that actually *get* you anything, and this trend extends to the big story quest branches as well, so I'd say if anything it encourages you to play good.