Originally Posted by Gray Ghost
...while this game offers a lot of choices as to what you can do and how people can react to you, the game is frustratingly limited in how you can behave in terms of your personality. I feel as though if I want to playa good character then I'm pushed to either play a complete doormat or be a dismissive jerk a bunch of times. For some examples that have stood out to me, when you meet Volo there's no option to seem interested in participating in the discussion he's trying to engage in. You can only be brusque and annoyed at his questioning. When Wyll tells you about his encounter with the goblins for the first time,you can either laugh at him or agree that he should be killing goblins, no option to try and divert him away from his anger or suggest it's going too far. And in the conversation with Wyll after you meet Raphael, when he warns you about the danger of making a bargain, again all your responses are dismissive, no options to take his words to heart or acknowledge his wisdom.

I'm sure it comes as no surprise to you, Ghost, but yes, yes, a thousand times yes, I share this complaint and it really sours playing the game at all for me. It honestly feels to me sometimes like the game has been written by people who generally only know how to be arseholes, and who think that being a meek pushover is the only other possibility if you're not going to be an arsehole... that every conversation is a contest, and every dialogue a competition that you either 'win' or 'lose'... or they think they are supplying balanced and good options, which to me just seem like more jerkish attitude and personality that my nicer characters would never say.

I have found the dialogue options that force extremes of characterisation onto our character, without providing a balance or a middle ground, or the opportunity to simply be friendly while remaining reasonable to be extremely disappointing.