Yes, you can be kind in the game. Another example is the moment when you can mediate between Barth and the kid who steals the locket. That one scene can go a few different directions. My favorite is the one where the kid admits that the locket reminds him of his mother, and Barth lets him keep it. (Barth is the character with Aradin and Remira outside the grove when you first arrive.)

There are moments like that throughout the game. It's all in how you play it.

*

And yes, unfortunately, there are the occasional moments where the dialogue tree doesn't have what you're looking for. I suspect that will continue to be a problem as long as humans are manually doing the writing. It tries. It often succeeds! Sometimes it doesn't.

An example of a time when it fails: Volo. He tells you about the goblins flocking to the Absolute over their god Maglubiyet. You can respond by saying it's silly goblin superstition or hold your tongue. Well, neither of those choices appeal to my character. I'd rather say something like, "Really? That's fascinating." To be polite and to express my natural interest.

*

There is a path through the conversation where the brothers run off, but you don't find their corpses dead by the redcaps later. I believe Auntie Ethel makes a throwaway comment about them being back at their farm outside Baldur's Gate, suggesting they may have been teleported back.

Last edited by JandK; 08/07/23 04:28 PM.