Originally Posted by Darth_Trethon
The game isn't out yet and for obvious reasons they don't want to show too much but they have confirmed 175+ hours of cutscenes for possible story permutations. For perspective we'll be lucky if we see 5 such hours of possible cutscenes in one playthrough base on our choices. This is a game we could play dozens of times over and still not have seen half of the possible outcomes to possible choices. None of the RPGs of offered even a fraction of the reactivity.

So what you are saying is that you EXPECTING the reactivity and not that it is there? Sorry, if this sounds pessimistic or pedantic, but the difference is huge. Nothing shown so far in this game is even remotely above what has become standard in this genre. I will gladly eat my words if the actual game proves me wrong (hey, I paid the full price for it even before the EA release, so why would I want them to fail??), but Larian hasn't shown much of what they are claiming so far.

For example: a lot of the 'cinematics' are just oneliners from crowd people you speak to. That requires work from the dev team and on that scale a lot of it and adds a lot of cinematic hours put together, but adds absolutely nothing to the game. Like so many things Larian promises sound absolutely amazing on paper, but very little of it created a whole 'new level of' experience in the EA so far.

Last edited by biomag; 08/07/23 04:28 PM.