Originally Posted by Gray Ghost
My biggest question is how did the dialogue options look? Does it seem like there are more than there were in EA?

This is something I'm really interested in too, but knew I wouldn't be able to do justice to given everything else I was hoping to check, so I confess I skipped through most of the dialogue as quickly as possible. Not that there was a huge amount anyway in the little bit of the game I reached.

But even on a quick whizz through, I did notice a few tweaks and changes to dialogue I'd seen in EA. And certainly Swen said that lots and lots of lines specifically to reflect reactivity to our class and race had been added in the past few months (actually, did he say that in PFH? I can't recall if it was there or in the earlier presentation), so I have my fingers crossed on that front.


"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"