Originally Posted by Lake Plisko
You guys realize there are more characters and ideas than just...

Completely unskilled nobody with a hand axe vs. nuclear bomb implanted in your chest by a god/demon because you tried to steal their power/sold your soul to them...

Right?

Of course people understand that.

I think the point is, once you start applying skill, muscles, looks, weapons, abilities... there's a natural inclination toward power creep.

This little thing then that thing. Oh, and maybe it would be cool if...

*

And then you're competing against all the cool ideas everyone else had at the company meeting.

You're in a writing room. Folks are pitching their idea for a new origin character.

You have this really swell idea for a character. Well thought out, interesting person.

But Bobby-Boy, your competition for next week's promotion, is pushing for his idea. He wants folks to play a demi-god with an entire shadow plane of existence buried in his chest.

There's even some talk about putting together a focus group of players to test Bobby-Boy's character idea versus yours. They're looking to see which idea the focus group has more fun with.

How do you think you do?