The problem is that they don't want to "fix the exploit" because they think "exploiting is super-fun". Every single one of their public demonstrations of how the game works is built on the foundation of them (Sven or whoever in the dev team is playing the game at any given moment) using cheesy tactics as if their own lives depended on it.

Otherwise they'd have an INCREDIBLY SIMPLE fix that would solve most of the (remaining) problems now that HIDE is back to be an Action: they need to force any player in close proximity of an ongoing combat inside the initiative queue and in turn-base mode.

That aside, yeah, even some tweak to the AI to make it so that NPCs SEARCH for a potentially hidden enemy would make a world of difference.


Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN