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Originally Posted by BilboBiggins
I like the Folk Hero one, but does that mean people will treat me like a hero? I'm hoping to slowly become one, but I want to start as a scared, skittish Hobbit.

No the backgrounds don't define the world reactivity, they do two things:

1. Provide you with two associated skills.
2. Define when you get inspiration points (I'll explain).

So, for almost every meaningful action in the game you roll a dice. Inspiration points allow you to spend them in order to roll two dice instead of one and choose the one with a better outcome. They basically help you to be good at skill checks when it is most necessary for you. Different backgrounds define how you get inspired. Folk Hero gets inspired when they do good deeds and help people. Soldier for example gets inspired for combat achievements, and so on.

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Ah, so the backgrounds just add extra skills? So to take skills like stealth or sleight of hand, do I just choose it from character creation?

Haha brilliant, thank you so much for your help! 😃

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Ah I see, thank you so much for your help! I'm slowly starting to understand the game now, sorry for the many questions! 😅

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Originally Posted by BilboBiggins
Ah, so the backgrounds just add extra skills? So to take skills like stealth or sleight of hand, do I just choose it from character creation?

Haha brilliant, thank you so much for your help! 😃

Yeah, you can choose them at one of the tabs during the character creation, thats right!

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Is there a limit on how many I can choose, or can I choose all the ones Zerubbabel suggested?

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You'll see the limit when you reach the right tab. If I remember correctly, rogue can take 4 skills + you get 2 from your background. This equals 6. Make sure they don't overlap!

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Thanks! So sorry, last question; can I earn more skills throughout the game?

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Originally Posted by BilboBiggins
Thanks! So sorry, last question; can I earn more skills throughout the game?

When you reach level 4, there are several interchangeable options to choose from. One is increasing ability scores, which we've already discussed. The other is taking somethings thats called 'A Feat' in DnD. It is some trait that changes something about your character and they are very diverse. There is one feat in particular that is called 'Skilled' which allows you to take 3 extra skills from the pool of all existing skills in the game.

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Originally Posted by neprostoman
Originally Posted by BilboBiggins
Thanks! So sorry, last question; can I earn more skills throughout the game?

When you reach level 4, there are several interchangeable options to choose from. One is increasing ability scores, which we've already discussed. The other is taking somethings thats called 'A Feat' in DnD. It is some trait that changes something about your character and they are very diverse. There is one feat in particular that is called 'Skilled' which allows you to take 3 extra skills from the pool of all existing skills in the game.
Neprostoman is right.

If I were you, I would either take a background that gives you proficiency in desired skills OR one that makes sense for what you think Bilbo is. None fit Bilbo perfectly, but you can think about it a bit. For example, Bilbo starts the Hobbit as a Hermit, but the Hermit background doesn't give any of the recommended proficiency. If you choose a background based on what makes sense for Bilbo, I would take the skilled feat later to make up the skills. If you choose a background based on skills (and make sure none of your granted skills overlap), I would take a feat that boosts your abilities in dexterity-based activities, maybe boosting your dexterity score.


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Thank you so much! In your opinion, how would you build Bilbo and what background? This community is so lovely, I can't thank you enough!

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Have you seen this thread?

It's a similar question, but for Sam. Would probably be interesting to you

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Hey! Yeah, that's what inspired me to create this thread haha! Thank you friend! 😊

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Originally Posted by BilboBiggins
Thank you so much! In your opinion, how would you build Bilbo and what background? This community is so lovely, I can't thank you enough!
Race: Halfling (Hobbit, duh. Also lucky gives you extra chances on rolls)
Subrace: Lightfoot Halfling (+2 to Dexterity, +1 to Charisma, racial proficiency in stealth)
Class: Rogue
Subclass (Acquired by leveling up later): Thief
Background: Charlatan (An expert in manipulation, granting proficiency in deception and sleight of hand)
Additional four skills to take as a Rogue: Insight, Perception, Acrobatics, and Persuasion.

Attributes:
Strength: 8
Dexterity: 17 (incl. racial bonus)
Constitution: 10
Intelligence: 10
Wisdom: 14
Charisma: 14

A small note: you will be VERY squishy and easy to kill, so use stealth and dialogue as much as you can. Or have a party of tougher characters.

Last edited by Zerubbabel; 08/07/23 09:53 PM.

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I'd go for 12 Constitution and 12 Charisma if I were you, not because I think it reflects role playing as Bilbo better, but for general enjoyment - the game may seem pretty hard for a new player!

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Originally Posted by Zerubbabel
Originally Posted by BilboBiggins
Thank you so much! In your opinion, how would you build Bilbo and what background? This community is so lovely, I can't thank you enough!
Race: Halfling (Hobbit, duh. Also lucky gives you extra chances on rolls)
Subrace: Lightfoot Halfling (+2 to Dexterity, +1 to Charisma, racial proficiency in stealth)
Class: Rogue
Subclass (Acquired by leveling up later): Thief
Background: Charlatan (An expert in manipulation, granting proficiency in deception and sleight of hand)
Additional four skills to take as a Rogue: Insight, Perception, Acrobatics, and Persuasion.

Attributes:
Strength: 8
Dexterity: 17 (incl. racial bonus)
Constitution: 10
Intelligence: 10
Wisdom: 14
Charisma: 14

A small note: you will be VERY squishy and easy to kill, so use stealth and dialogue as much as you can. Or have a party of tougher characters.

I'd cover moving points from con to charisma, 8 con, 15 charisma, allowing for 16 cha, 18 dex at level 4.

Bilbo talks his way out of so many messes. I'd normally attribute that to intelligence, but it's a cha check, so 🤷‍♀️

Hell, maybe go 8 int as well for 16 cha out the gate. Bilbo doesn't need a strong ability on arcana, etc checks

ETA: neprostoman's recommendation re enjoyment is a good one, though

Last edited by colinl8; 08/07/23 10:02 PM.
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Originally Posted by neprostoman
I'd go for 12 Constitution and 12 Charisma if I were you, not because I think it reflects role playing as Bilbo better, but for general enjoyment - the game may seem pretty hard for a new player!
This is probably the right answer. Either reduce Charisma or Wisdom to 12 and boost constitution to 12 so you are not getting killed all the time. A high dexterity (controlling AC) and a moderate constitution (controlling HP) could help you stay alive in combat.


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Originally Posted by colinl8
Originally Posted by Zerubbabel
Originally Posted by BilboBiggins
Thank you so much! In your opinion, how would you build Bilbo and what background? This community is so lovely, I can't thank you enough!
Race: Halfling (Hobbit, duh. Also lucky gives you extra chances on rolls)
Subrace: Lightfoot Halfling (+2 to Dexterity, +1 to Charisma, racial proficiency in stealth)
Class: Rogue
Subclass (Acquired by leveling up later): Thief
Background: Charlatan (An expert in manipulation, granting proficiency in deception and sleight of hand)
Additional four skills to take as a Rogue: Insight, Perception, Acrobatics, and Persuasion.

Attributes:
Strength: 8
Dexterity: 17 (incl. racial bonus)
Constitution: 10
Intelligence: 10
Wisdom: 14
Charisma: 14

A small note: you will be VERY squishy and easy to kill, so use stealth and dialogue as much as you can. Or have a party of tougher characters.

I'd cover moving points from con to charisma, 8 con, 15 charisma, allowing for 16 cha, 18 dex at level 4.

Bilbo talks his way out of so many messes. I'd normally attribute that to intelligence, but it's a cha check, so 🤷‍♀️

Hell, maybe go 8 int as well for 16 cha out the gate. Bilbo doesn't need a strong ability on arcana, etc checks
I agree with you on roleplaying grounds, but I think a really low CON makes for really low HP for a new character. He'll be dying all the time.


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Originally Posted by Zerubbabel
think a really low CON makes for really low HP for a new character. He'll be dying all the time.

Funny thing, as you were typing this, I was editing my post to add that recommendations about game enjoyment are good ones

Last edited by colinl8; 08/07/23 10:05 PM.
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At level four, I would consider one of the following feats:

-Ability Improvement: +2 Ability points to spend as the player sees fit between Strength, Dexterity, Constitution, Intelligence, Charisma and Wisdom. (Choose DEX for both)

-Mobile: Your speed increases. When you use the Dash action, difficult terrain doesn't slow you down. Moreover, if you move after making a melee attack, you don't provoke an opportunity attack from your target.

-Skilled: You gain proficiency in any combination of three skills of your choice.

-Alert: You can't be surprised while you are conscious.
You gain a +5 bonus to initiative.
Other creatures don't gain advantage on attack rolls against you as a result of being unseen by you.

-Observant: Increase your Intelligence or Wisdom score by 1, to a maximum of 20.
You have a +5 bonus to your passive Wisdom (Perception) and passive Intelligence (Investigation) scores


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Originally Posted by Zerubbabel
-Alert: You can't be surprised while you are conscious.
You gain a +5 bonus to initiative.
Other creatures don't gain advantage on attack rolls against you as a result of being unseen by you.

-Observant: Increase your Intelligence or Wisdom score by 1, to a maximum of 20.
You have a +5 bonus to your passive Wisdom (Perception) and passive Intelligence (Investigation) scores

Those are both great feats to have, but they are currently not present in the Early Access. They are shipping for release though!

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