Hello!

Just a general question, and I apologize if it has been asked and answered before, but why is the level cap so low?

From what I understand, a single playthrough will take 75 hours, if not much more. And the team has reached over 400 people, and the game has 6 years of development, so it seems like they would have had time, had it been a priority. But aside from cool spells, many DND classes best capstone abilities are unlocked at level 20. It's also when you get into those later levels, that you can start getting extremely creative in the challenges that are thrown at players, because they have so many more tools to deal with any given encounter.

I understand wanting to create a complex branching world, full of possibilities, and the amount of effort that that would take. But, I still struggle to understand how, in 6 years of development, they weren't able to get to a level cap of 20. And, if I'm honest, given some of the recent announcements, I was even more confused; instead of a story that lasts until level 20, they made sure to include branching plots that leads to bestiality, and a psychopathic murderer origin? Couldn't they have trimmed some of these rather obscure, potentially controversial, and probably very niche, branches of gameplay, to get to level 20?

Or, a potentially more likely answer is that all of that is already figured out, and they are saving further levels for future DLC - essentially locking some of the most fun parts of DND behind another paywall?

So, anyway, is there an official reason why a story that takes players to level 20 wasn't pursued?