I never played TT, just reading 5e rules. But I try to imagine how difficult it could be at high levels. Healing vs. DMG I see as a big problem. If I have to face three or more Fighters (just one of them: Attack + 2x Extra Attack + Action Surge + shit initiative for my party + as you described a one shot enemy mage) how do I prevent or even "heal" so much incoming dmg? By only a party of four I have to revive (one full action) and cast one heal (one full action) and maybe have the opportunity to drink a Healing Potion (one bonus action)... I managed to get my downed party member back on the feet but he is low life, one extra attack kills him again or one AOE Damage hit him and my other party member with used the Help Action are down together... My party is stuck to survive and hardly can fight back and that grows worse if one is downed or death then my party falls like domino stones...
Surely there will be stronger Healing Potions etc. pp., but as I said, I'm afraid the incoming damage is too blatant, so that the own reaction time to react to it appropriately is too limited. Larian should take this into account for higher levels.
Last edited by Lotus Noctus; 09/07/23 04:49 AM.