My grumpy monk should be smart enough to say "wyll, talk with these guards or I'm going to talk with my fists". If I'm in a magical dungeon with magical writings and magical stuff around, I'd like to bring gale to be helped to understand what's happening.
Thats exactly what i mean ...
You can do that both, you just need to do that right at the start of conversation, once speaker is picked, its set in stone ... as everything is in this game.
I had simmilar complaint about combat ...
Hostile and Friendly targets are set on the start and nothing in the universe changes it ... Aradin and his group will still concider you a friend and will heal na buff you, even if you murder every last of them one by one while completely ignoring Goblins.
This game is just made this way: Set it ... and hold to it.