Originally Posted by neprostoman
Why not have both though? And we already had, with Tasha's optional rules. As I've said earlier, you are actually the one who wants to force restrictions on a considerable amount of players. Your way of playing the game already perfectly works within the system that pleases both types of players AND has an in-built logic that separates the species by their abilities. It is just not logical to have world defining metrics like abilities and say that they should not define the inter-species differencies. You'll take an orc for your character, but it actually won't be an orc, because he'll lack a considerable chunk of the 'orc' part. Maybe I am not understanding something, but apart from some slogans and personal feelings you haven't explained why this is better than what we have now.

(I just learnt there is a quote button next to reply. I'm so happy)

I personally don't understand what you mean by "forcing a restriction". Am I forcing you to play however you please, and if you want to play an orc wizard with +2 strength because you feel like it, you can do it? How's that a restriction.

Tasha is an optional rule at the moment, and the default, as far as I know, for 5.5e. The will probably add a "suggested stats" optional rule in the future, who knows.

My way of playing the game would punish me with characters with 15 in their main stats if I don't pick what someone else decided is the "right" or "true" choice to make, using fixed ASI.

There are a tons of things that don't make sense, like a metal armor giving you AC against a thunder spell, just on top of my head. But a game is a game, it needs to have a good design, good rules, semplifications and abstractions here and there to work. Being fun is the first and last rule, and nothing matters more than this. Otherwise we can play burning wheel to have the "milking cows" and "bakery" skills, or we can play some old ass game that give all kinds of malus to female pc for the sake of being hyper realistic. I don't see you pulling your hairs over the fact that women in faerun don't have the "poisoned" conditions 5 days a month.

I don't see how an orc shaman is less of an orc if it's not strong. He never lifted an axe, he eats berries and plants, but he must be strong. He spent his life studying the nature but he can't be wise.

I don't know about slogans. Fixed ASI punish roleplay, mathematically, and adds nothing to the game. I can't say it more clearly than this.


... because it's fun!