Thanks for the measured response, I do appreciate it and it gives me a little more confidence that folks here can stay reasonable even when we may be on starkly different sides of a discussion. To be completely honest, Larian's juvenile approach to all layers of their game and their advertising of it, in the midst of their ongoingly clumsy systems, imprecise UI and controls, and their clearly still amatuerish choreography and cinematic animating are also big detractors for me. Everything is a joke to them, subtlety is an alien concept and player immersion is a distantly misunderstood tertiary concern, back seat to their desire for immediate instant-gratification silliness. To many people it is, genuinely, frustrating to see this continue to unfold when we were hoping for something more - even knowing in advance that this is their usual MO.
You've expressed it very well, it's really good to know I'm not alone in feeling this way about Larian. I mourn the BG3 we could've had if Obsidian or Owlcat had taken up the mantle instead on this kind of budget.
I bet you've played the game? Did it really feel like this retarded fest? My game was so far away from what I've seen during the PFH, I can't even say it was the same game.
I wish I could say no, but I'm afraid this is
exactly what playing the game felt like to me. When I recently returned to it after years the first thread I made here on this forum was about the stealth system. In only about two hours of playing this one broken mechanic completely ruined my desire to further engage with combat, because why bother when it can be completely circumvented by one character with a bow and zero effort? The writing wasn't any better. The whole story opening with a tentacled spaceship flying through hell, with mind-flayers, devils, dragons and the protagonist falling from the sky - so much spectacle before anything really happens. I was intrigued by Lae'zel at first and looked forward to her playing the role of the soldier from an alien culture, serious and abrasive but measured and pragmatic, like Regill from Pathfinder WotR or Sten from Dragon Age Origins. Then in the first conversation I have with her she begins insulting my nose like some petty teenager. Maybe I'm focusing on the wrong things and being too negative, but I can't help it, this is the genuine impression the game has left on me.