http://dnd5e.wikidot.com/rogue:assassin

Here is one of my points from earlier,

Not sure if Larian will implement it as per the Dnd Rules , but the Rogue sub class Assassin is really well weak before lv 12.

1. Assassinate
Starting at 3rd level, you are at your deadliest when you get the drop on your enemies. You have advantage on attack rolls against any creature that hasn't taken a turn in the combat yet. In addition, any hit you score against a creature that is surprised is a critical hit.

2.Infiltration Expertise
Starting at 9th level, you can unfailingly create false identities for yourself. You must spend seven days and 25 gp to establish the history, profession, and affiliations for an identity. You can't establish an identity that belongs to someone else. For example, you might acquire appropriate clothing, letters of introduction, and official- looking certification to establish yourself as a member of a trading house from a remote city so you can insinuate yourself into the company of other wealthy merchants.

Thereafter, if you adopt the new identity as a disguise, other creatures believe you to be that person until given an obvious reason not to.

(Not really sure if this #2 will even be a thing in Larians game) ( So #1 is good, but that is really all your going to get for this sub class) Will see what else they put in.

3. Impostor
At 13th level, you gain the ability to unerringly mimic another person's speech, writing, and behavior. You must spend at least three hours studying these three components of the person's behavior, listening to speech, examining handwriting, and observing mannerisms.

Your ruse is indiscernible to the casual observer. If a wary creature suspects something is amiss, you have advantage on any Charisma (Deception) check you make to avoid detection.

4.Death Strike
Starting at 17th level, you become a master of instant death. When you attack and hit a creature that is surprised, it must make a Constitution saving throw (DC 8 + your Dexterity modifier + your proficiency bonus). On a failed save, double the damage of your attack against the creature.

This plays out through most all the classes, I'm not going to post them all. Its just my opinion that most the fun character abilities come after lv 12. As for those of you who would say and have said it to tough to implemented high end spells , some spells your absolutely right, however games that are over 15 yrs old did it.. The never winter trilogies

Neverwinter 2002

Neverwinter 2006

As for game release lv 12 is fine with me. I'm hoping for a expansion like previous dnd games. If not... ill live. BTW I'm a grandpa now of a 5 month old and I've never been more in love, so perspective. Happy camper cheers all

Last edited by Doomlord; 09/07/23 07:45 PM.

DRAGON FIRE-AND DOOM Dragons? Splendid things, lad-so long as ye look upon them only in tapestries, or in the masks worn at revels, or from about three realms off...
Astragarl Hornwood, Mage of Elembar - Year of the Tusk