Okay, getting there. Here are a few random UI/odds and sods I noticed.
Shove was still a bonus action but I didn't manage to check whether distances looked the same (I only tried a couple of shoves and both times the opponent saved!).
We still have the same chain system (which is not a bad thing in my book, as I do think it has some advantages over click and drag selection).
Still no formations, and when you select a new party leader the previous leader still goes to the back of the diamond which I was hoping would be revisited.
Summons and similar still seem to be attached to a party member, but on the plus side there was now an option to ungroup and move independently of them. I didn't get the chance to see how that would work in the event of multiple summons for one party member, though.
Going into and out of turn-based mode seemed much quicker (it took an oddly long time in EA).
Did I already say that character portraits looked much more distinctive and better? I didn't see any option to customise the ones for our main character, but they were now differently coloured and posed for both our party and enemies, rather than boring headshots.
I did get a quick glimpse of the wheel-like controller interface in the presentation, but didn't try that out. I'm strictly mouse and keyboard!
The silent protagonist reactions didn't really seem to have been changed, and I'm sure folk will still find them a bit much unless there's a late change.
We still seemed to get the 2AC bonus from a shield when wielding a ranged weapon (which I'd understood was planned to be fixed from a bug report I'd made, but perhaps turned out to be too fiddly in the engine), and seemed to be able to swap freely between melee and ranged weapons. I didn't play around with changing equipped melee or ranged weapons in battle.
"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"