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Originally Posted by 1varangian
Originally Posted by N7Greenfire
Originally Posted by 1varangian
They're just digging their hole deeper, aren't they.

The way Gale presents himself in game as a carefree light-hearted fellow is completely at odds with a story about a power hungry usurper who failed and was cast down from Archmage status. He should be either completely humbled or gone insane. But he's more like "well that happened, let's go adventure!". They crank his story up to 11, and then downplay it completely. Fail.

Larian storytelling is like kids at a sandbox enthusiastically stating who's dad is the strongest.

Why didn't Mystra cut him off from the Weave completely? Or just kill him instantly instead of killing him with a time bomb? This is 1970's James Bond villainy.

And of course, it couldn't simply be a mage who tried to steal power from a master Wizard - it had to be an archmage and a god. We need to go over the top already at level 1, because we simply can't pace ourselves.

The more I read, the less I believe in these characters.

And now we have two level 1 characters out of six who have some magical bomb ticking in their chest. This is so bad I just.. can't.
It makes a lot of sense if you have ever known a manipulative/abusive person.

deny, attack, and reverse victim and offender.

Gale wants to make himself seem like the poor hopeless romantic with a heart of gold trying to win back a fickle goddess.

In reality he's a power hungry asshole using the party for his own ends.

You can clearly see this if you bring him to the Necromancey book in the village.
Except Gale was already at his end game involving the attempted murder of a god. The consequences and his general attitude towards life after such an event and losing all your life achievements don't make any kind of sense. It's like the writers don't understand their own writing. Anything goes that sounds epic, but nothing means anything.

Let me put it in simpler terms. Gale is playing you.

Between the orb and the tadpole he is near powerless. He knows this. So he puts on an a nice guy act in order to get help finding and devouring magical artifacts.

Last edited by N7Greenfire; 10/07/23 12:11 AM.
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Originally Posted by Gray Ghost
So Gale has an updated bio on the BG3 website and it is... juicy.



What’s a god to a world-class wizard? Gale was once a formidable archmage in Waterdeep, but pushed his relationship with the goddess Mystra too far. Failing to usurp his former lover’s godhood, the goddess stole Gale’s magics away and cursed him with the Netherese Orb, a dangerous artefact with enough magical potential energy in it to level a city if it were allowed to escape.

Beyond learning the lesson for his hubris, Gale has now become beset with concern for the danger he poses to others around him, and is worried that if he undergoes ceremorphosis, the angry Orb could imperil countless lives if he can’t neutralise it first

That description is very different from what he tells us in EA and I wanna know what people think of that. I think it changes a lot about how he comes off and about potential dynamics. But also the part about learning lessons is interesting and makes me actually feel a bit better disposed to him than I was before, and I liked him fine enough. But if his overall story in act one remains the same as in EA, well... that's gonna rub a lot of people wrong I'm sure.

I think Gale is not who he claims to be. He might be someone from DnD lore and maybe Larian is telling a different version of them. I know the Archmage of Waterdeep usually has something called the "Blackstaff".

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Originally Posted by 1varangian
If you can manipulate your companions into becoming different personalities taking significantly different paths, they are weak characters.

I for one don't want to feel like a puppet master, deciding whether Gale and others will be taking a dark or a redemption path this time around. Influence them within reason - yes, puppet master - no.

There is such as thing as giving the player too much control over the story and characters. The characters need to be well motivated, well written and believable more than puppets for the player to play with.


Just so you know, way back as far as BG2 you could change both Viconia and Sarevok's alignment from evil (neutral evil I think for both) to chaotic neutral. Whether you like it or not it is a long established feature of character rpgs which are built upon reactivity

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Originally Posted by crashdaddy
Originally Posted by 1varangian
If you can manipulate your companions into becoming different personalities taking significantly different paths, they are weak characters.

I for one don't want to feel like a puppet master, deciding whether Gale and others will be taking a dark or a redemption path this time around. Influence them within reason - yes, puppet master - no.

There is such as thing as giving the player too much control over the story and characters. The characters need to be well motivated, well written and believable more than puppets for the player to play with.


Just so you know, way back as far as BG2 you could change both Viconia and Sarevok's alignment from evil (neutral evil I think for both) to chaotic neutral. Whether you like it or not it is a long established feature of character rpgs which are built upon reactivity
I see the point you're making, but alignment in those cases is more like a culmination of a lot of specific effort, while the alignment in DOS2 is more like player-sexuality but for alignment... player-derived party alignment if you will.


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