Originally Posted by Volourn
Actually, 5e did bring that stuff. Evil nazi racist Tasha book tried to ruin it with its hateful racism. Dwarves, elves, orcs, Dragonkin et AL are not human, but for some reason everyone want these races to be humans with different skins. It is ridiculously racist. When I choose dwarf I want to be a dwarf in a fantasy dwarf not just a short human (which is absolutely fine as a character choice). But a dwarf is not a human -something that racist Tasha writers and their fanboys dint get.

All dwarves are naturally healthier than a human. Period. Even if a dwarf grew up in a human town in a libaey surrounded by books, she'd still be healthier than you typical human in the same setting. She's a dwarf not a human. That's why dwarves get the bonus con. Capiche? CAPICHE.
Why though? Look, hear me out here.

I still remember to this day when I read a FR novel where the iconic dwarf warrior Bruenor, already injured and battle-worn, climbed up a chimney shaft and was attacked by a giant spider. He managed to fight it off just barely, crawled out of the chimney and collapsed from his injuries. Fortunately he was found by allies in time and the person treating him remarked the spider poison would've killed just about anyone, but only a dwarf could've survived such an ordeal thanks to their uncanny resilience.

It's exactly these kinds of moments that make races distinct and unique. So why would I argue in favour of making them homogenous? I'm not. Nobody is. Not one person. I am 100% in favour of dwarves feeling like the hardy and resilient people they are and I guarantee you everyone else in this thread who's in favour of the Tasha ruling is too. What I'm really arguing is that simply giving dwarves a +2 Constitution bonus is the most boring and unimaginative way of achieving it possible. That, and it limits character building space, which is bad both for creativity and as a mechanic in a tactical crpg.