Originally Posted by Gray Ghost
Originally Posted by neprostoman
Let me explain. You said that I should self-restrict myself to play as a sub-optimal character. Wanting to play that character implies that it is my idea of having fun. But DnD and BG3 (often) are played by several people at once. If there is a racial restriction of ASIs, than the attribute cap is same for everyone and racial balance is more rigid but fair. If those restrictions are removed, then the gap denoting the difference in the level of satisfaction from the game between players will grow. When we are playing tabletop, we can sort out the rules beforehand, so that everyone is happy. With a computer game this is not the case and we have to rely on inbuilt rule presets. The lease I think Larian should do is introduce customizable rules in that case.

I'm a bit confused by this. Don't you still have to arrange things beforehand with BG3? I didn't think folks could just drop in. I have no interest in multiplayer so I have no idea how it works, but you need to discuss time, scheduling and whatnot anyway so as far as I understand this isn't fundamentally different to scheduling a game of pen and paper d&d over say, zoom or video chat. If I'm wrong I'm happy to be corrected.

I worded it wrong. I was talking about the differences between sorting out restrictions and permissions in the PnP and a game like BG3. In PnP there is a DM who balances out ideas so that everyone can be happy. For example, a DM can compromise between a player who wants to play within the racial stat restrictions and the one who want to go all in on their character's exceptionalism. Everyone will feel alright. But in BG3, if racial stats are removed, not properly substituted and this is going to be the only option, then there is a higher possibility of one player who want to go for something sub-optimal and fun feel completely useless to a hyper-optimized one. Thats why I am not a fan of 'just removing' ASIs. They need a proper system in their place to both underline the racial differences and ensure there is no huge gap between optimized and sub-optimized builds.