Originally Posted by Xzoviac
So you believe larian cant code the roll to only be pressed one time? If the reason its not added is for your above reasons "balance" they will just limit the amount of rolls and still add it?
Can they also code so players can't go back to main menu, and start game anew? But you already knew that, don't you?..

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And if your roll is mega shit just switch back to point buy
Imagine playing slots, and if you get no return at all - you get just chose to take your money back...

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When i dm all my guys roll for stats but i let them re roll the 1s ends for well rounded satisfying stats mostly
As someone who plays D&D for 35 years, i can tell for certain that "spineless" DM is one of worst thing players can get.
It starts from "oh sure you can reroll, reroll as much as you like". Then comes to miracle saves during tough combats, and end to the point where no encounter really a challenge at all. As DM simply grants victories to party, in fear that some can hold grudge for character death and leave.

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Larian could easily add a protection in to avoid mega shit rolls
For example?

Originally Posted by Mungrul
Originally Posted by Redwyrm
And i plainly explained why... perhaps it worth re-reading my post.

I think the question is better put this way:
This is a non-competitive, mostly single-player game (yes, some people will play it co-op, but the vast majority of people will play it single-player).
How does one person's experience make yours objectively worse?
Well, if someone doesn't like challenge - there specifically story mode. And for those who simply enjoys cheating.... there are cheat mods. If for someone it will feel good setting game to tactical mode, and then set all attributes of all party member to 30+... sure, liek you said, it's a single player... more importantly moddable single-player. Just don't ask devs to break game just for you personally. Majority players likes the challenge, and respect game rules.