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#857648 09/07/23 01:18 PM
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Greetings. I wanted to clarify the game mechanics, maybe I found a bug.
Playing as The Fiend Warlock we have a passive skill and it looks like this:
When you reduce a hostile creature to 0 hit points, this gift from your patron grants you Charisma Modifier+Level hit points.
I buffed myself with ARMOR OF AGATHYS, went into battle, killed the first unit and received a blessing + temporary health and ARMOR OF AGATHYS flew off.
those. Dark One's Blessing shoots ARMOR OF AGATHYS.
I don't think this should work, but I could be wrong.
Please let me know if this is how it should work or is it a bug? When I realized that these two abilities were in conflict, my build immediately fell apart and the desire to continue playing disappeared ..

Thank you for your attention
Alex

Last edited by AlexG; 09/07/23 01:45 PM.
AlexG #857673 09/07/23 02:20 PM
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Different sources of temporary hit points don't stack in the current version. So you'd best avoid armor of agathys and false life on a fiend warlock.

AlexG #857681 09/07/23 02:43 PM
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They should not stack ...
But the game should certainly ask you wich one you wish to keep. :-/

But again ... that was never happening, as far as i know. frown


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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Originally Posted by RagnarokCzD
They should not stack ...
But the game should certainly ask you wich one you wish to keep. :-/

But again ... that was never happening, as far as i know. frown
Really? I've never known a human DM give a player that sort of advice.

AlexG #857696 09/07/23 03:12 PM
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In every incarnation of D&D I've played you get the max of the same named bonus? So if you have a magic cloak that gives a +2 armor bonus, and a magic ring that gives a +1 armor bonus, then you have a +2 (max{+2, +1}) armor bonus. The rules in 5e seem less clearly spelled out, which is a bit unfortunate. Pretty sure BG3 handles stacking correctly though.

Ah ok - there is a (somewhat) clearer rule:

Combining Game Effects

Different game features can affect a target at the same time. But when two or more game features have the same name, only the effects of one of them—the most potent one—apply while the durations of the effects overlap. For example, if a target is ignited by a fire elemental’s Fire Form trait, the ongoing fire damage doesn’t increase if the burning target is subjected to that trait again. Game features include spells, class features, feats, racial traits, monster abilities, and magic items.

Last edited by booboo; 09/07/23 03:14 PM.
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Originally Posted by FrostyFardragon
Really? I've never known a human DM give a player that sort of advice.
It seems perfectly logical to me ...

One of Warlock invocations you can pick is to cast False Life on yourself ... allways on level 1, but for free!
What purpose would that serve if it would be overwritten by Dark One's Blessing after first kill? smile


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
AlexG #857945 09/07/23 09:00 PM
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I can understand that stacking these two abilities can introduce an imbalance, but I'm not really sure since I don't know the whole game. this is just a guess as to why the developers made ARMOR OF AGATHYS crash after being killed. I just want to say that this spell is only available to one class and 2nd subclass one of which is us and it loses all meaning on this subclass. I also want to note that at the moment this is the only magic class-subclass that is prone to close combat, which in particular needs physical protection and additional hit points.

AlexG #858156 10/07/23 06:48 AM
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Well, not stacking is not the same as losing a spell - so if the armor of agathys vanishes (spell icon vanishes) when you get hit, that is a bug. Are you sure it didn't just wear off? It only lasts for 1 hour (at least by description - not sure how larian implements this time limit. Mage armor is 'until rest' but that is mean to last 8 hours).

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Originally Posted by RagnarokCzD
Originally Posted by FrostyFardragon
Really? I've never known a human DM give a player that sort of advice.
It seems perfectly logical to me ...

One of Warlock invocations you can pick is to cast False Life on yourself ... allways on level 1, but for free!
What purpose would that serve if it would be overwritten by Dark One's Blessing after first kill? smile
Sure. It's just that in PnP players are generally left to manage their own characters. So if they hadn't read the rule that temporary hp don't stack they wouldn't find out until they tried it.

That's why you can swap out an invocation when you level up.

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Originally Posted by FrostyFardragon
Sure. It's just that in PnP players are generally left to manage their own characters. So if they hadn't read the rule that temporary hp don't stack they wouldn't find out until they tried it.

That's why you can swap out an invocation when you level up.
Neither of wich is topic here ...

It still shouldnt stack. laugh


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
AlexG #858635 10/07/23 05:16 PM
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Originally Posted by booboo
Well, not stacking is not the same as losing a spell - so if the armor of agathys vanishes (spell icon vanishes) when you get hit, that is a bug. Are you sure it didn't just wear off? It only lasts for 1 hour (at least by description - not sure how larian implements this time limit. Mage armor is 'until rest' but that is mean to last 8 hours).
after your words, I decided to experiment more, reading the battle log more carefully. perhaps the Armor of Agathys is disappearing for a different reason. I've come to the conclusion that the description doesn't say that this spell requires concentration, since it actually does seem to require concentration. taking damage Armor of Agathys will disappear. there are also some nuances, for example, Armor of Agathys disappeared in 10 cases out of 10 attempts when receiving remote magical damage. there is also a very small chance that Armor of Agathys will remain after taking melee physical damage and its passive effect on cold damage will trigger again. Of course, the conclusion on the account of concentration may be erroneous, since I do not know DND at all and have little knowledge of this game.
thank you for your question


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