Okay, a few comments on these based on what I saw in Ghent, just going off the master list in Tuco's top post as I assume that's the one that's most current.

1- No dodge or ready actions Didn't see these, but can't definitively confirm they're not there either
2- No action economy fixes. If shove and hide stopped being bonus actions, they surely didn't feel the urge to tell us about it.Chances are that they aren't. - ALLEGEDLY hide is now a full action Yes, Hide seems now to be an action, but Shove is still a bonus action (I wasn't able to check whether there was any change to shove distances)
3- No deity selection at character creation. Can't say I'm particularly bothered by this but I know it was heavily requested. I checked paladin and couldn't see any deity choice there, so think it's fair to say that it's only cleric still (though I didn't check monk)
4- No roll for stats or "floating" ability increases. - It seems like "floating" stat points are in. No confirmation of rolling for stats yet. I couldn't see any option for stat rolling, and Wolfheart has just posted his update and said he couldn't either, though he did also mention the floating +2/+1 attribute bonuses I mentioned
5- No system in place for companion's contribution to conversations/skill check.Another one I didn't see any change to, but didn't get time to actively check
6- No sheaths, scabbards or quivers and weapon still float magically glued to your back even when they should probably be on the hip.Didn't even look at this one, sorry!
7- Archery still looks "floppy" with projectiles tracing sloppy arcs even on short distances.Or this.
8- No revamps to control schemes or improvement to the UI. Nothing major to report, but there was a new option to group/ungroup a summon from the party member they were attached to, and significant improvements to the map and minimap, plus some other bits and pieces I mentioned in my update thread but probably not strictly UI/control scheme related so won't mention here.

SUGGESTIONS ADDED:

9- No day and night cycle.Swen confirmed that there is no day/night cycle
10- No long rest rebalance or resting restrictions.I didn't actually find any food in my quick play, only supply packs, but then I wasn't really stopping to loot so that doesn't really prove anything
11- No option to loot everything in the vicinity. I didn't look for this, but also didn't notice any difference to looting
12- No crafting. - There's apparently a basic alchemy system coming.. Yes, there was some indication of this as per my note in this post, and it looks like Wolfheart saw a bit more from the vid he posted, though that seems to have vanished again for some reason - perhaps he's tweaking it, though I didn't notice any inaccuracies when I watched it
13- No camera improvements. I couldn't look up still, and though on the plus side I didn't notice any oddities with the camera handling verticality, I also wasn't in one of the areas, like the spider cave, that really seemed to struggle on that front. Also, and I don't think I had mentioned this, I couldn't get edge panning to work but that was still a checkbox in options so I assume it was just a bug with that build!
14- No multiple/flexible weapon sets equipped.There was a separate torch slot, but that was the only change I noticed. I didn't have time to check whether the buggy behaviour with mapping weapons to custom key binds was fixed, but filtering for "Throwing Weapons" still showed all weapons, not just ones with the Thrown property and we still got +2 to AC from shields when using our ranged weapon, though I had been told at one point that was a bug too
15- No stealth revamp/stealth exploit fixedIn addition to Hide as an action, I wasn't able in my playthrough to attack with a character without initiative being rolled (and them no longer being in stealth). In the Wolfheart vid, he also mentioned he'd tried to hide behind an enemy and found he wasn't able to in the "threat zone", which I guess means melee range? I didn't spot that one as my stealth efforts were with trying to snipe from a distance.
16- No starting equip selection at character creation.Yep, didn't see anything like this
17- No class preview at character creation/class selectionWormerine noticed on the PFH vid that there is a "Details" button on the class screen that I didn't spot or click, so it's at least possible that hides something interesting
18- No Variant HumanConfirmed - though humans do get +2/+1 to stats of their choice and some additional proficiencies that I think someone had noted from PFH, rather than just +1 to all stats
19- No HexbladeI didn't look at warlock subclasses, but suspect that wouldn't have just been smuggled in!


"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"